The alarm sounds and you're moving before you even notice the shrill whine. You've gone through hundreds of these decompression drills and the movements required are pretty much routine: move the arms, put the torso on, seal yourself in and done! Now, just wait for the all-clear signal that sends you back to bed and the dream about... something, there was a parade, wasn't there?
A few seconds pass. Something's wrong - the all-clear should have sounded by now. The alarm, muffled by the spacesuit, is quieter but still there... and is there some hissing also? What's going on?
The sounds suddenly stop. You notice your heavy breathing, the only audible thing on the ship. The alarm lights are still flashing, though. The realisation snaps you fully awake: no drill. The ship has decompressed: all atmosphere has escaped. If not for your quick reaction to the alarm, you would be dead. A quick check of your spacesuit: all systems nominal, oxygen full: enough for 48 hours. Pity you're four days away from Nineteen. A quick glance out the porthole reveals the engines have stopped. You're stuck, alone, adrift in the middle of space in a leaky ship, 4 days away from help, with 2 days of air.
This must be a Thursday.
Spaceship! is a collaborative project of the Guardian's Gamesblog community.
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