WEAVER OF HER DREAMS
based on the hints provided by the TipShop
You begin in your room. EXAMINE TABLE, OPEN DRAWER, SEARCH DRAWER,
TAKE DOCUMENTS, READ PAPERS, SEARCH DRAWER (you have a key), EXAMINE
CABINET (you see a book), UNLOCK CABINET, TAKE BOOK, READ BOOK. You
fall asleep and the adventure begins.
An old man accosts you and tells you the story. Go DOWN, INVENTORY
(you are wearing a cloak and have a staff), UP, UP, SE, S, EXAMINE
STAFF, ATTACK FLAMES WITH STAFF, S, S, E, SEARCH DUST (you see a
green ring), TAKE RING, W, EXAMINE ARCH (you see a red circle), S,
EXAMINE ARCH (you see a blue cross), INVENTORY (you now have the
Crizp and Hydro spells). Go N, DOWN, SAY CRIZP (you obliterate
Magmaron), REDESCRIBE (you see a pile of crushed stone), TAKE LARGE
STONE, TAKE SMALL STONE, DOWN, EXAMINE STALAGMITES (you see a blue
cross), INVENTORY (you have added Levitate to your spell
collection). Go UP, UP, UP, UP, UP, E (you miss the rolling
fireball. Ignore the sword for now). Go W, UP, W, W (you see the
flames of the forge and cannot go further), CAST HYDRO, W, CAST
LEVITATE (you are in the chimney), EXAMINE ASH (you see a green
triangle), INVENTORY (you now have the Frozt spell), CAST LEVITATE,
NW, EXAMINE GARGOYLE (you see a blue cross), INVENTORY (you now have
the Baxtrane spell), E, EXAMINE PLATE (you see the number 13). This
is the weight of all objects you have to have to get the plate to
function. If you "cast baxt on (an object)", you will get its
weight. Go S, DOWN, E, S, TAKE GLOVE, N, W, DOWN.
Go S, UP, UP, UP, UP, W, CAST BAXT ON STAFF (2 lbs), CAST BAXT ON
CLOAK (2 lbs), CAST BAXT ON GLOVE (2 lbs), CAST BAXT ON LARGE STONE
(4 lbs), CAST BAXT ON SMALL STONE (1 lb). WEAR GLOVE, PUT GREEN RING
IN FIRE, TAKE GREEN RING, EXAMINE GREEN RING, INVENTORY (you now
have Nightshadow), E, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, CAST
FROZT, DOWN, W, W, N, CAST NIGHT, N, N (until you can see), read
letters (Ajah), S, S, E, E, UP, UP, UP, UP, UP, UP, UP, UP, N,
EXAMINE DOOR, OPEN DOOR, SAY AJAH, N, SAY AJAH (YOU HEAR SOMETHING
DROP TO THE FLOOR), REDESCRIBE, TAKE RED RING, S, S, W, PUT RED RING
IN FIRE, TAKE RED RING, EXAMINE RED RING, INVENTORY (you now have
Attraz).
Go E, DOWN, E, CAST FROZT, PULL LEVER (you fall into a pit), N, TAKE
DAGG (note the spelling - the game does not recognize "dagger"), N,
REDESCRIBE (you are out of the pit), W, DOWN, DOWN, DOWN, DOWN,
DOWN, DOWN, CAST FROZT, DOWN, W, W, DOWN, E, THROW LARGE STONE AT
BOULDER (you can now go east), E, TAKE SCROLL, READ SCROLL,
INVENTORY (you now have Tremaz), W, W, W, W, W, UP, E, THROW DAGG
(you destroy the Fire giant), E, CAST ATTRAZ (the door crumples), E,
EXAMINE BENCH (you see a blue cross), INVENTORY (you have added
Ariex to you collection).
Go E, UP, UP, UP, UP, UP, W, CAST FROZT, W, CAST LEVITATE, E, E (you
see an Earth ward), CAST TREMAZ, N (you see a Water ward), CAST
HYDRO, N (you see a Fire ward), CAST CRIZP, N (you see an Air ward),
CAST ARIEX, N, N (you see an hourglass on a pedestal), CAST BAXT ON
HOURGLASS (7 lbs. You need to put 7 pounds on the pedestal to take
the hourglass), PUT STAFF ON PEDESTAL, REMOVE GLOVE, PUT GLOVE ON
PEDESTAL, REMOVE CLOAK, PUT CLOAK ON PEDESTAL, PUT SMALL STONE ON
PEDESTAL, TAKE HOURGLASS OFF PEDESTAL, TAKE CLOAK OFF PEDESTAL, WEAR
CLOAK, TAKE GLOVE OFF PEDESTAL, TAKE STAFF OFF PEDESTAL, TAKE SMALL
STONE OFF PEDESTAL. (You may need to "cast frozt" again if your
spell is running out).
EXAMINE HOURGLASS (It shows you a location. To change the location,
"shake hourglass" and "examine hourglass" again. To go to that
specific location "squeeze hourglass". The locations it shows are
randomly determined, so you may need to shake it several times until
it shows you the closest location to where you want to be). SHAKE
HOUR and EXAMINE HOUR (until it shows the huge cavern), SQUEEZE
HOURGLASS, UP, UP, UP, UP, UP, UP, UP, E, CAST FROZT, DROP STAFF,
PULL LEVER, E, E, W, WEAR RED RING (you feel a sensation),
REDESCRIBE, W, W (your red ring is stolen by the Djinn, and you are
trapped), REDESCRIBE, TAKE GREEN BOTTLE, EXAMINE PORTCULLIS, PUT
GREEN BOTTLE THROUGH PORTCULLIS, WEAR GREEN RING (you feel a
sensation), REDESCRIBE, REMOVE GREEN RING, REDESCRIBE, TAKE GREEN
BOTTLE, E, CAST ARIEX, TAKE RED RING, WEAR RED RING, REDESCRIBE,
WEAR GREEN RING, W, W, SMEL (you see a yellow square), INVENTORY
(you have Excelsior).
EXAMINE HOURGLASS, CAST FROZT (if needed), SHAKE HOURGLASS, EXAMINE
HOURGLASS (until you are on the plate), SQUEEZE HOURGLASS,
REDESCRIBE, DROP SMALL STONE (the room shimmers as you now have 13
lbs), REDESCRIBE, READ LETTER (you see a red circle), INVENTORY (you
now have Mindmeld). SHAKE HOURGLASS, EXAMINE HOURGLASS (until you
are in the huge cavern with the chasm west), CAST FROZT, SQUEEZE
HOURGLASS, REDESCRIBE, W, W, S, DOWN, DOWN, DOWN (at the Dragon),
CAST MINDMELD (you turn into the dragon), REDESCRIBE, E, E (the
Witch-King disappears), W, W, W, UP, UP, UP, E (you see the woman -
yourself), CAST MINDMELD, CAST TREMAZ (and destroy the Dragon and
the bridge). REDESCRIBE.
SHAKE HOURGLASS, EXAMINE HOURGLASS (until you see the stone scarred
passage, SQUEEZE HOURGLASS, S, DOWN, DOWN, DOWN, DROP GLOVE, TAKE
RED BOTTLE, ("cast frozt" as needed), EXAMINE HOURGLASS, SHAKE
HOURGLASS (until you see the stone ramp), SQUEEZE HOURGLASS,
REDESCRIBE. You meet the Necromancer. Wait until he starts to go
up), UP, EXAMINE NECROMANCER. Wait agan until he moves up. Go UP.
When he is at the arch, CAST CRIZP, CAST MIND (you turn into the
Necromancer), DOWN, DOWN, DOWN, DOWN, S (the Necromancer's power
fails and you see the woman to whom you change back into),
REDESCRIBE, PUT RED RING ON NECROMANCER (he disappears), SHAKE
HOURGLASS, EXAMINE HOURGLASS (until you see the huge cavern with the
lava), SQUEEZE HOURGLASS, THROW RED BOTTLE, SHAKE HOURGLASS, EXAMINE
HOURGLASS (until you are in the chimney with the flue east), SQUEEZE
HOURGLASS, JUMP, N, N, NW, DOWN, DOWN, DOWN. You are back in your
room. OPEN DOOR and have finished scoring 246/250.
I do not know whether and when Excelsior is needed. I also do not
know where the last 4 points can be obtained.
Terri Sheehan
2003-07-02
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