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Spur (Spur.txt)

SPUR - A Text adventure on disk PCPD 993
                    Author: Kent Tessman

                   Solution by Bev Truter

1) N.B. You aren't able to manipulate objects unless you've 
examined them beforehand.
2) No score is displayed, so type SCORE to get a running 
commentary on your achievements so far.

The game opens with you facing the baddie Roy Heffer..looks 
like you're in the middle of a gunfight. Draw gun, shoot 
Roy, drop my gun, get Roy's gun. Wait until Dan the town 
drunk wanders in, then type "Dan, move Roy" and he will help 
you turn the body over so you can see Roy's wallet which you 
take. Open wallet, get quarter, then go east to Grady's 
saloon before the sheriff and his posse turn up.  Give the 
quarter to Dan when he comes into the saloon. X Grady, X 
horseshoe, ask Grady about horseshoe and you discover he 
doesn't think it's lucky any more. Up, unlock the door with 
the skeleton key you're holding, open door, W to your Hotel 
Room. Get bill (from wallet), get bottle, get paper. Drop 
wallet and key. X paper (it's a note), read note (it's from 
someone wanting to meet you at the Stables).

Open curtains, X window, open window, X window and you see a 
drainpipe outside. X bed - you see a crumpled sheet. Get 
sheet and tie it to the drainpipe. D to a Narrow Alley, and 
get the small piece of cloth that tears away and flutters to 
the ground. X wall, X shed (it's locked), pull plank to 
reveal an opening in the wall of the hotel. SE to Liquor 
Stash, X keg, fill bottle, look under keg to find a map of 
Paris (!). NW,W to the north end of Main St. When you see 
Little Jimmy. X Jimmy, X candy, take candy. W to the Empty 
Lot, X weeds, pick weed, X weed - it has 6 leaves. Pick 
leaf, pick leaf, X weed - it now resembles a four-leaf 
clover, and will fool Grady as long as you haven't picked 
the leaves in front of him.

NE to Stables, where a woman enters and closes the stable 
door. Talk to woman (you remember her name is Sarah), ask 
Sarah about Glen, ask Sarah about Roy, ask Sarah about 
uncle. From the conversation you realize you'll have to find 
a horse and ride east out of town to the Heffer ranch. 
Forget about the old mare in the stall to the north, but X 
the loft above - too high to reach. SE,E,U,E,D to saloon. 
Show clover to Grady, ask Grady about shed. Give clover to 
Grady, then ask Grady for shed key, get shed key. U,W,D. 
Unlock shed with key, open shed, go north into the shed and 
get ladder. S,W,NW to stables. Lean ladder against loft. 
U,NW,D,W to Front Porch of John Stratford's mansion. X John, 
show candy to John, give candy to John.

E to the Hidden Meadow, mount horse, ride S, dismount. By 
this time the sheriff and his men should have disappeared 
from Main St., so go E,S,W to General Store. X kit, buy kit 
(with the dollar bill from Roy's wallet), open kit, get 
matchbook. (Do NOT get match yet, as you automatically 
strike it and light it if you do). E,N,W, mount horse, ride 
E, ride N, ride E, ride E to the end of the road where Sarah 
is waiting for you. Dismount. Put cloth in bottle, SE,E, X 
hay, W (Top of Bank). Get match, light cloth, throw bottle 
at hay.  (It bursts into flame, and Duane comes stomping up 
from the ranch to put out the fire).

S,S,S to the Living Room, where Glen yanks uncle Bucky to 
his feet and escapes through the door. Don't follow them as 
Glen is waiting for you behind the door. Go N,SW,S to the 
back of the ranch via the Kitchen, where you and Sarah 
confront Glen. Shoot Glen – you miss, but Sarah finally 
kills him. Push Bucky, and he lands on Sarah's horse and 
Sarah follows him down. Jump - you land in the stallion's 
saddle. Ride west (into the sunset), and you've won the game 
and become a real Western hero.

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