CITY OF ATLANTIS From "Creating Adventures on your Commodore 64" Book Walk Through by Dorothy Millard (C64 Version) Walk Through (Start in detention area), SOUTH (the Atlantian laughs at you walking into the wall), EAST (the Atlantan is now distracted and doesn't see you leave), EXAMINE SCIENTIST (he gives you something to help with the atmosphere), NORTH (sports arena), FIGHT GLADIATOR (you had just enough energy to defeat him), EAST (old door), OPEN DOOR (note if you leave this until later you won't have enough energy to open the door), SOUTH (old part of city), GET MASTER (key), NORTH, WEST. WEST, WEST, NORTH (central dome), GET BOOKLET, SOUTH, WEST (lecture theatre where the lecturer takes the booklet and gives you some seeds), EAST, EAST, EAST, NORTH (barren ground), PLANT SEEDS (they grow quickly and form tall pole vault shaped plants), GET POLE (vault), WEST (primitive part of city), VAULT WALL (food growing area), GET FRUIT, WEST (water hydrolysis area), GET HYDROGEN, EAST, NORTH (nuclear fusion power reactor), INSERT HYDROGEN (in fuel slot - the addition of more fuel to the reactor stabilises it), WEST (slave labour area), GET CHAINS, EAST, SOUTH, SOUTH, EAST, DROP POLE, SOUTH. WEST, WEST, WEST, SOUTH (radio station - not do not hang around here for too long or the Atlantans will hear you on the radio and come to investigate), EAST (animal specimen centre), FEED GORILLA (with fruit - he follows you in the hope of getting more food), WEST, NORTH, WEST (border of city where the warrior sees your chains and thinks you will not go far), NORTH (forbidden zone where the gorilla runs after the sea monster), EAST (murky lagoon), GET METAL (rod), NORTH (steep incline), CLIMB ROPE (ladder to cliff face), CLIMB ROPE (again to the top of cliff), GET HANDLE, CLIMB ROPE, CLIMB ROPE (back down), SOUTH, WEST, SOUTH, EAST, DROP CHAINS. EAST, GET FLOWER, EAST, GET JACKET, WEAR JACKET, EXAMINE JACKET (see buttonhole), WEAR FLOWER (in buttonhole - it gives off a pungent odour but it doesn't harm you), EAST, NORTH, GET POLE, WEST, VAULT WALL, DROP POLE, NORTH, EAST (passage out of the kingdom where the flower makes the org sleepy), SOUTH (equipment storage area), OPEN LOCKER (using key - some diving gear falls out), GET DIVING (gear), EAST (airlock), EXAMINE AIRLOCK (to open the airlock it must be raised), RAISE AIRLOCK (you have managed to reach the surface and your diving ship). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com