Aftermath Walkthrough by Alex Dijkstra for the Atari XL/XE N, N, W, U, EXAMINE TREE, BREAK BRANCH, GET BRANCH, N, E, S, EXAMINE PIT, GET STONE, EXAMINE PIT, BURN BRANCH (you obtain a torch), E, BURN SHRUBS, EXAMINE SHRUBS, GO OPENING, READ PLAQUE, D, E, GET ROPE, W, W, GET BOOK, READ BOOK, E, U, U, DROP TORCH, W, W, SHOW BOOK, GET AMULET, DROP BOOK, E, N, N, SHOW AMULET (the guards let you pass), N, DROP AMULET, N, E, N, PUSH JUNK, N, N, EXAMINE CAR, ENTER CAR, LOOK, THROW STONE (at Kreb), E, EXAMINE CAR, PUSH BUTTON, GET KREB, GO TRUNK, DROP KREB, CLIMB TRUNK, CLOSE TRUNK, N, E, E, N, N, N, N, W, EXAMINE SHELVES, EXAMINE SHELVES, GET SLEDGE, E, S, E, READ SIGN, W, S, E, EXAMINE CASE, BREAK FRAGMENTS (with sledge hammer), GET DIAMOND, W, S, S, E, S, EXAMINE SHELTER, SCRATCH WINDOW (with diamond), BREAK WINDOW, GO WINDOW, EXAMINE BRIEFCASE, GET PAPERS, READ PAPERS (access code is DJM-2467), DROP PAPERS, GET BRIEFCASE, EXAMINE BRIEFCASE (you find something hidden in the lining), DROP BRIEFCASE, GET ACCESS, GO WINDOW, N, W, N, N, N, W, D, TIE ROPE (to banister), CLIMB ROPE, BREAK FLOOR (with sledge hammer), GO HOLE, E, W, N, W, S, W, OPEN GRATE, GO GRATE, EXAMINE GENERATOR, N, INSERT ACCESS (door opens), U, OPEN BOX, GET CAPSULE, OPEN CRATE, S, N, EXAMINE MECHANISM, OPEN HATCH, GO HATCH, CLOSE HATCH, INSERT CAPSULE (you become the robot), S, S, GET SPOOL, N, U, GET CELL, S, E, CONNECT CABLE (to generator), GO GRATE, E, E, W, E, GO HOLE, CLIMB ROPE, U, E, S, W, DROP CELL, CONNECT CABLE (the cable makes a buzzing sound and you now have a display in the control room), E, N, W, D, CLIMB ROPE, GO HOLE, E, W, N, W, S, W, GO GRATE, N, N, OPEN HATCH, GO HATCH, S, GO DOOR, EXAMINE PANEL, EXAMINE DISPLAY, TYPE DJM-2467, TYPE GREEN, S, OPEN GREEN. Congratulations, You've won the game.