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Lost World, The (Lost_World_Walter_Pooley.txt)

THE LOST WORLD
Written by Walter Pooley & E. Park (1995)
Walk Through with Dorothy Millard (C64 Version)


(Start camped next to a high plateau) W (base of cliff) INVENTORY (you have a torch and climbing
equipment) EXAMINE EQUIPMENT (need a rope to make it complete), ENTER (cave), ON TORCH, GET ROPE,
EXAMINE STONES, GET MACHETE, EXAMINE MACHETE, OUT, OFF TORCH, E, E (beneath cliff), EXAMINE BAMBOO,
EXAMINE SKELETON (bamboo is too thick), CUT BAMBOO (with machete... you walk into the cleared area),
EXAMINE SKELETON, EXAMINE LABEL, GET AXE, EXAMINE AXE, S, W, EXAMINE PLATEAU, EXAMINE PINNACLE,
CLIMB PINNACLE (grassy platform) EXAMINE TREE, CHOP TREE (using the axe... it falls across the gap),
CROSS TREE (you drop some equipment), INVENTORY (you now have a torch and a rope).

CLIMB TREE (see a brook), D, E (by brook) EXAMINE REEDS, GET REED, EXAMINE REED (note it is hollow),
E, GET FISH (dead - note you must have climbed the tree where you see the book for this to be
present), E (bog (you hear a noise and see apemen heading in your direction), W (they are
following), GO BROOK, USE REED (you hide under water... the apemen give up and disappear into the
forest), U, OUT, E, E.

S, EXAMINE CREATURES (slate-coloured lizards - note they are timorous or easily frightened), SHOUT
(at the sound of your voice they lumber off into the forest), GET BRANCH (thick), EXAMINE BRANCH, E,
E (pit of stagnant water) E (the pterodactyls won't let you), THROW FISH (they devour it and
you take the opportunity to slip past), E, N (into forest - you are now lost and until you climb a
tree there is no way out), N, CLIMB TREE (you see a faint trail east), D, E, E, E, EXAMINE
BRUSHWOOD, GET BERRIES, EXAMINE BERRIES, GET THORN, EXAMINE THORN (very sharp), EAT BERRIES, (your
mouth starts to go numb so you spit it out), DIP THORN (in berry juice - it is now poisoned), INSERT
THORN (into the reed - together they make an effective blowpipe), SEARCH BRUSH, GET KNIFE, EXAMINE
KNIFE.

S, E (cliff edge) N (apeman's village) U, E (tree hut) EXAMINE LEAVES, MOVE LEAVES (see an
opening), LOOK DOWN, TIE ROPE, ON TORCH, D (store room) EXAMINE RUBBISH, SEARCH RUBBISH, SEARCH
RUBBISH, GET WATCH, EXAMINE WATCH, U, OFF TORCH, W, W (you are captured, your equipment is stolen
and you are bound with vines), REACH KNIFE, CUT VINES, LOOK SOUTH (see an apeman guard), CREEP SOUTH
(silently up to the guard), KILL GUARD (using the knife), D, W (here are the objects stolen from you
earlier), GET TORCH, GET BRANCH, GET WATCH (pocket), GET PIPE, SEARCH HUT, GET CAMERA, EXAMINE
CAMERA (the film should be OK), E, D, S.

W, N, W, N, N (lake shore) W (sandbank) DIG (using your hands - you partially uncover a shell), DIG,
GET SHELL, EXAMINE SHELL, S (waterhole) EXAMINE HOLE (you are told "don't waste time, move
on" and it is wise to heed this advice - unless you relish being eaten by a sabre-toothed tiger
that is!), N, N, W (clearing where you meet a tyrannosaurus rex), N (you fall into a pit but
fortunately the dinosaur doesn't, however you drop your torch and it's dark), FEEL AROUND
(you find the torch), ON TORCH (you are in an animal trap), EXAMINE PIT, EXAMINE STAKE, DIG
FOOTHOLDS (using the shell - you climb out), OFF TORCH, N.

E (Indian village) S (native's hut) EXAMINE SKINS, EXAMINE LEDGE, GET POT (using the branch,
but the pot breaks... you find a dinosaur's tooth), GET TOOTH, EXAMINE TOOTH, N, N (another
hut) SEARCH HUT, GET HORN, EXAMINE HORN, S, E (chief's hut) EXAMINE FURS (don't be tempted
to take one however, or you will never leave the village alive), WAIT (an Indian enters), EXAMINE
INDIAN (he wants something), OPEN WATCH, EXAMINE WATCH, WIND WATCH, GIVE WATCH (he gives you a bone
in return), W, W, W.

ON TORCH, ENTER CAVE, E, N, EXAMINE EGGS, GET EGG (before you can take it a large member of the
lizard family appears), BLOW PIPE (the thorn lands in it's neck and it goes to sleep), GET EGG,
W, W (passage) S, W (dead end), EXAMINE MOSS, SCRAPE MOSS (you uncover a crack in the wall), EXAMINE
CRACK, INSERT HAND (you pull out an emerald), EXAMINE EMERALD (valuable), E, N, LEVER BOULDER (the
branch breaks), LEVER BOULDER (using the dino's bone it moves), W (sunlit passage) W
(scree-strewn slope with a sheer drop) BLOW HORN (the sound attracts a passing pterodactyl to whom
you threw the fish earlier, who then carries you to the base of the cliff).

W, S, S (large cavern where a rock slide blocks the way south), MOVE ROCKS (you reveal a passage and
go south into the cave you entered at the beginning of the game), OUT, E (you arrive back at your
base camp, gather up your equipment and head for home).

CONGRATULATIONS
You have discovered how Maple White met his untimely end. 
And having seen the strange inhabitants and animals for yourself. The film in Maple White's
camera turned out to be okay, and together with the other artefacts were evidence of the existence
of this strange land. Your paper at the Geographical Society raised a few eyebrows, but it ensured
your place in the history books.
Score 100%

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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