THE LOST WORLD Written by Walter Pooley & E. Park (1995) Walk Through with Dorothy Millard (C64 Version) (Start camped next to a high plateau) W (base of cliff) INVENTORY (you have a torch and climbing equipment) EXAMINE EQUIPMENT (need a rope to make it complete), ENTER (cave), ON TORCH, GET ROPE, EXAMINE STONES, GET MACHETE, EXAMINE MACHETE, OUT, OFF TORCH, E, E (beneath cliff), EXAMINE BAMBOO, EXAMINE SKELETON (bamboo is too thick), CUT BAMBOO (with machete... you walk into the cleared area), EXAMINE SKELETON, EXAMINE LABEL, GET AXE, EXAMINE AXE, S, W, EXAMINE PLATEAU, EXAMINE PINNACLE, CLIMB PINNACLE (grassy platform) EXAMINE TREE, CHOP TREE (using the axe... it falls across the gap), CROSS TREE (you drop some equipment), INVENTORY (you now have a torch and a rope). CLIMB TREE (see a brook), D, E (by brook) EXAMINE REEDS, GET REED, EXAMINE REED (note it is hollow), E, GET FISH (dead - note you must have climbed the tree where you see the book for this to be present), E (bog (you hear a noise and see apemen heading in your direction), W (they are following), GO BROOK, USE REED (you hide under water... the apemen give up and disappear into the forest), U, OUT, E, E. S, EXAMINE CREATURES (slate-coloured lizards - note they are timorous or easily frightened), SHOUT (at the sound of your voice they lumber off into the forest), GET BRANCH (thick), EXAMINE BRANCH, E, E (pit of stagnant water) E (the pterodactyls won't let you), THROW FISH (they devour it and you take the opportunity to slip past), E, N (into forest - you are now lost and until you climb a tree there is no way out), N, CLIMB TREE (you see a faint trail east), D, E, E, E, EXAMINE BRUSHWOOD, GET BERRIES, EXAMINE BERRIES, GET THORN, EXAMINE THORN (very sharp), EAT BERRIES, (your mouth starts to go numb so you spit it out), DIP THORN (in berry juice - it is now poisoned), INSERT THORN (into the reed - together they make an effective blowpipe), SEARCH BRUSH, GET KNIFE, EXAMINE KNIFE. S, E (cliff edge) N (apeman's village) U, E (tree hut) EXAMINE LEAVES, MOVE LEAVES (see an opening), LOOK DOWN, TIE ROPE, ON TORCH, D (store room) EXAMINE RUBBISH, SEARCH RUBBISH, SEARCH RUBBISH, GET WATCH, EXAMINE WATCH, U, OFF TORCH, W, W (you are captured, your equipment is stolen and you are bound with vines), REACH KNIFE, CUT VINES, LOOK SOUTH (see an apeman guard), CREEP SOUTH (silently up to the guard), KILL GUARD (using the knife), D, W (here are the objects stolen from you earlier), GET TORCH, GET BRANCH, GET WATCH (pocket), GET PIPE, SEARCH HUT, GET CAMERA, EXAMINE CAMERA (the film should be OK), E, D, S. W, N, W, N, N (lake shore) W (sandbank) DIG (using your hands - you partially uncover a shell), DIG, GET SHELL, EXAMINE SHELL, S (waterhole) EXAMINE HOLE (you are told "don't waste time, move on" and it is wise to heed this advice - unless you relish being eaten by a sabre-toothed tiger that is!), N, N, W (clearing where you meet a tyrannosaurus rex), N (you fall into a pit but fortunately the dinosaur doesn't, however you drop your torch and it's dark), FEEL AROUND (you find the torch), ON TORCH (you are in an animal trap), EXAMINE PIT, EXAMINE STAKE, DIG FOOTHOLDS (using the shell - you climb out), OFF TORCH, N. E (Indian village) S (native's hut) EXAMINE SKINS, EXAMINE LEDGE, GET POT (using the branch, but the pot breaks... you find a dinosaur's tooth), GET TOOTH, EXAMINE TOOTH, N, N (another hut) SEARCH HUT, GET HORN, EXAMINE HORN, S, E (chief's hut) EXAMINE FURS (don't be tempted to take one however, or you will never leave the village alive), WAIT (an Indian enters), EXAMINE INDIAN (he wants something), OPEN WATCH, EXAMINE WATCH, WIND WATCH, GIVE WATCH (he gives you a bone in return), W, W, W. ON TORCH, ENTER CAVE, E, N, EXAMINE EGGS, GET EGG (before you can take it a large member of the lizard family appears), BLOW PIPE (the thorn lands in it's neck and it goes to sleep), GET EGG, W, W (passage) S, W (dead end), EXAMINE MOSS, SCRAPE MOSS (you uncover a crack in the wall), EXAMINE CRACK, INSERT HAND (you pull out an emerald), EXAMINE EMERALD (valuable), E, N, LEVER BOULDER (the branch breaks), LEVER BOULDER (using the dino's bone it moves), W (sunlit passage) W (scree-strewn slope with a sheer drop) BLOW HORN (the sound attracts a passing pterodactyl to whom you threw the fish earlier, who then carries you to the base of the cliff). W, S, S (large cavern where a rock slide blocks the way south), MOVE ROCKS (you reveal a passage and go south into the cave you entered at the beginning of the game), OUT, E (you arrive back at your base camp, gather up your equipment and head for home). CONGRATULATIONS You have discovered how Maple White met his untimely end. And having seen the strange inhabitants and animals for yourself. The film in Maple White's camera turned out to be okay, and together with the other artefacts were evidence of the existence of this strange land. Your paper at the Geographical Society raised a few eyebrows, but it ensured your place in the history books. Score 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com