Username: Password:
Register • Forgotten Password

Rescue of the Fair Princess Priscilla, The (Rescue_of_the_Fair_Princess_Priscilla.txt)

RESCUE OF THE FAIR PRINCESS PRISCILLA
(FROM THE EVIL BARON KRAUSS' HANDS)
by Christian Anderson
Walk Through by Dorothy Millard (PC AGT Version)


Scenario
Your country is at war with a neighbouring country, Graul, ruled by the evil Baron Krauss who rules
by black magic and terror  He and his soldiers are completely heartless and kill for fun.  The
people of Graul are terrified and dare not rebel against the Baron.  Your land contains some
valuable gold resources and the Baron is as greedy as he is evil.  The war has been going on for
two
years and is at a stalemate, when something terrible happens - the King's daughter Priscilla,
has been kidnapped.  A ransom note says that if the King doesn't surrender, the princess will
be raped and killed.  Your task is to rescue the princess and kill the evil Baron.

Note
Unless you have a "fixed version" it isn't possible to complete the game because of
a
bug end when it is impossible to WEAR CLOTHES, even though carrying them, as a disguise to get past
the guard and leave the castle. 

Walk Through
(Start standing in front of the Baron's castle where you see some woman's peasant clothes
on the ground - leave them for now), INVENTORY (carrying a sword and a little money), EXAMINE
SWORD,
EXAMINE MONEY, S (river bank), GET CLOTHES, EXAMINE CLOTHES, WEAR CLOTHES (you look like a poor
peasant), N, E (castle yard - must be dressed as a peasant), EXAMINE GUARD, E (stable), GET ROPE,
EXAMINE ROPE, E, E (barn), GET WHEAT, EXAMINE WHEAT, W, W, W, W (back outside castle), S (by
river),
EXAMINE LOGS, MAKE RAFT (using logs and rope), CROSS RIVER (on the raft to a dark cave), EXAMINE
MAN
(sad because his nightingale won't sing), EXAMINE NIGHTINGALE, FEED NIGHTINGALE (with the
wheat
- the bird immediately starts singing and the man gives you some information).

N, N (outside castle), GET WOMAN'S CLOTHES, EXAMINE CLOTHES (woman's peasant clothes), E,
E, E, E (back to barn), EXAMINE GUARD (sleeping - he has removed his armour), KILL GUARD (using
sword), DROP PEASANT'S CLOTHES, GET ARMOUR, WEAR ARMOUR (you now look like one of the
Baron's men and will now be able to enter the castle), S, S, S (south yard), GET BONE, EXAMINE
BONE (still some meat left on it), W, EXAMINE BEGGAR (ignore him), W, W, N, N (you meet beggar),
GIVE MONEY TO BEGGAR (you gain further information).

E (castle hall where you meet another guard - must be wearing the armour), EXAMINE GUARD, E
(kitchen), GET TORCH, EXAMINE TORCH (unlit), W, U (first floor), E, E, N (northern part of living
room), EXAMINE DOG (angry), FEED DOG WITH BONE (it will now follow you), S, W, W, U (top of
stairs),
S (passage), E (magician's room), EXAMINE MAGICIAN, QWERTY (the dog is transformed into a
raging monster and defeats the magician), READ BOOK (hints), OPEN DRAWER, EXAMINE DRAWER (see a
note), GET NOTE THEN READ IT (how to open the cell door), W, N, D (first floor), E, E, N (living
room), EXAMINE PAINTING (of Baron Krauss), EXAMINE WOMAN, LIGHT TORCH (at the fire), W, W, S, D, D
(bottom of stairs), E (passage), E (locked prison door), EXAMINE DOOR (there is a key in the door
but you cannot turn it), REMOVE ARMOUR (otherwise the princess will kill you), QAZED (magically the
key turns and the door opens), N (prison cell - see an ugly woman lying on the floor), EXAMINE
WOMAN, KISS WOMAN (she is freed from the spell cast on her by Snake Tongue and transformed into a
beautiful princess), GIVE CLOTHES TO PRINCESS (now disguised as a peasant woman), S, GET ARMOUR,
WEAR ARMOUR (you look like one of the Baron's men again).


E (door to treasure chamber), SESAME (magically the door opens), E (treasure chamber where you meet
the evil Baron), CRAP (on uttering the magic word the chamber is filled with smoke and the Baron
dissolves - note the princess and the dog must be present), W, W, W, W, U, EXTINGUISH TORCH, N, W
(central courtyard - you need to be wearing peasant's clothes to pass the guard to the north),
S, S, E, E, E, E, N, N, N, N (barn where you left the peasant's clothes), REMOVE ARMOUR, GET
CLOTHES, WEAR CLOTHES (now disguised as a peasant), W, W, W, W (outside castle), W.

CONGRATULATIONS

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com