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Frobozz Magic Support (Frobozz_Magic_Support_Nate_Cull.txt)

FROBOZZ MAGIC SUPPORT
An Interactive Short Fantasy by Nate Cull
Walk Through by Dorothy Millard (PC Tads Version)

Notes
1. To work out which way to go in the forest of eternal chaos:
* LISTEN (the way out is always toward the sound - true south), 
* EXAMINE SKY (the way out is always toward the sun if not obscured by the trees - true south)
* EXAMINE TREE (the tree will either be towering, have a carved arrow, or moss).
* X ARROW (the way out is always in the direction of the arrow)
* EXAMINE MOSS (moss always grows on the "north side of forest trees," so the way out is
always opposite the growing moss side - true south).
* EXAMINE FOOTPRINTS (the footprints always lead deeper into the woods, so the way out is always
opposite the footprints).

2. Reading the runes:  
* The 2 letter words are OF, ON, IN, and IT.
* The 3 letter words are THE, AND, and GET.
* The 6 digit word is the spell that you learned),

Walk Through
(Start inside the white cube), INVENTORY (carrying a granola bar and a log book), EXAMINE GRANOLA
BAR, EXAMINE LOG BOOK, OPEN BOOK (an animated burin flutters out), ................... (enter your
name), YES (score 5/5), ASK BURIN ABOUT LOG BOOK, EXAMINE COMPASS, LOOK IN SPHERE (you are a novice
magic support clerk), TOUCH SPHERE (you are transported to a barren windswept plain where a maiden
calls for help but you don't have the means yet - score 5/10), TOUCH SPHERE (ocean), TOUCH
SPHERE (darkness), TOUCH SPHERE (mountain peak), TOUCH SPHERE (chasm), TOUCH SPHERE (bottom of
crater - the backward writing reads "use the old key not the new key").

EXAMINE ROSE (compass is pointing west), W (main entrance of college campus), OPEN MAILBOX (reveals
an envelope and a syllabus - score 5/15), GET ALL FROM MAILBOX, READ BOOK (score 5/20), READ
SYLLABUS THEN DROP IT (clues), EXAMINE ENVELOPE THEN OPEN IT (reveals a crisp vellum scroll and a
packing slip), GET ALL FROM ENVELOPE, EXAMINE SCROLL, READ SLIP THEN DROP IT (it's a Rezrov
spell in a resealable magic envelope which prevents magic leakage), W (crater), EXAMINE VAULT (an
iron key sits in the keyhole with a note attached), GET IRON KEY, READ NOTE THEN DROP IT (new master
mey), E, SW (scenic overlook), EXAMINE CRATER, EXAMINE RIM, READ SIGNPOST (no littering), DROP KEY
(it vanishes), NE, W (back to crater), WAIT (until a rusty iron key falls from above - now an old
key as mentioned previously), GET KEY, UNLOCK VAULT WITH KEY (your master key has been
age-verified), DROP KEY (score 15/35), OPEN VAULT (reveals a silver slide rule) GET SLIDE RULE THEN
EXAMINE IT.

E (main entrance where you see the white cube), EXAMINE WHITE CUBE, READ WHITE CUBE (self-blorpling
dimension gate), TOUCH CUBE (now inside the white cube), TOUCH SPHERE, TOUCH SPHERE (to barren,
windswept plain), EXAMINE ROSE (compass points northward), N (crossroads), E (army camp), GET BLACK
CUBE (score 5/40 - note the burin screams in agony and dives back into the log book), W, EXAMINE
BLACK CUBE (has a tiny legend embossed on one face) READ BLACK CUBE (antimagic), PUT BLACK CUBE IN
ENVELOPE, CLOSE ENVELOPE, OPEN BOOK (the burin flutters out), NW (outside tower), EXAMINE TOWER, U
(atop the tower), EXAMINE CHIMNEY, ENTER CHIMNEY (are you sure?), YES (you slide down to inside the
tower where you see the princess), EXAMINE PRINCESS, KISS PRINCESS, GIVE SCROLL TO PRINCESS (she
runs outside and vanishes - score 10/50), ENTER FIREPLACE (something crunches underfoot), LOOK IN
FIREPLACE (see a grey cube), GET GREY CUBE THEN EXAMINE IT, READ GREY CUBE (bubble bath), LOOK, GET
BLINDFOLD THEN EXAMINE IT, BURIN, LOG TASK (score10/60).

SE, SE, E (crossroads), TOUCH WHITE CUBE (inside), TOUCH SPHERE (swimming in the depths of the
ocean), EXAMINE ROSE (compass points eastward), E, DROP GREY CUBE (see a single giant bubble - score
5/65), EXAMINE BUBBLE, ENTER BUBBLE, D (under the ocean where a shark swims by), EXAMINE SHARK, OPEN
ENVELOPE, GET BLACK CUBE, GIVE BLACK CUBE TO SHARK (shark swallows it and turns into an enchanter -
score 10/75), U (see the enchanter drying himself off), EXIT (he gives you back the black cube), PUT
BLACK CUBE IN ENVELOPE, CLOSE ENVELOPE, LOOK AT ENCHANTER (he gives you a spell - 5/80), SPELLS (it
is a qwerty spell), OPEN BOOK, BURIN, LOG TASK (score 10/90), TOUCH WHITE CUBE (inside), TOUCH
SPHERE, TOUCH SPHERE,  TOUCH SPHERE (clinging to the edge of a bridge above a vast chasm), EXAMINE
ROSE (compass pointing southward),

S (end of path), READ SIGN (forest of eternal chaos temporarily under enchantment), N (the forest
changes as you enter - see note two to work out which way to go)...... (true north - deeper into the
forest where you find the tourist who wants you to get him out), EXAMINE TOURIST, TOURIST, ......
(true south - the tourist leaves and the forest changes), ...... (go true south - the bored tourist
leans against a tree), TOURIST ...... (true south - you should here a crashing sound as the tourist
leaves the forest and the forest changes - score 5/95), ...... (go true south - to end of path and
you have now escaped from the forest where you should either meet a bored tourist looking lost or
the tourist has gone south - score 10/105), TOURIST, S (if he hasn't already), S (bridge over
chasm), EXAMINE CHASM (see a glitter of gold on the other side), EXAMINE BRIDGE (damaged and only
reaches halfway across the chasm), GIVE BLINDFOLD TO TOURIST (note if the tourist wanders off simply
go north and tell him to go south again), TOURIST, WEAR BLINDFOLD (he gives you a strange look but
puts it on), EXAMINE RAINBOW (the bridge used to go south, but the rainbow is southeast and spans
the chasm), TOURIST, SE (he crosses the rainbow, grabs the gold, throws something in your direction
and dances off into the mist - score 10/115), WAIT (a gold Zorkmid lands at your feet), GET COIN
THEN EXAMINE IT, BURIN, LOG TASK (score 10/125).

N, TOUCH CUBE (inside), TOUCH SPHERE, TOUCH SPHERE, TOUCH SPHERE, TOUCH SPHERE, TOUCH SPHERE
(darkness), EXAMINE ROSE (compass points downwards), D (corridor), W (dead end where you see a
dented vending machine), EXAMINE MACHINE, READ PLAQUE, EXAMINE BLACK BUTTON (on left side - jammed),
EXAMINE LEFT CHUTE (contains a complex mechanism), PUT GRANOLA BAR IN LEFT CHUTE (the complex
mechanism pushes it back), PUT COIN IN SLOT, BURIN, PUSH BLACK BUTTON (something clatters into the
right chute - score 10/135), GET ALL FROM RIGHT CHUTE (gold Zorkmid and iron disc), EXAMINE DISK,
PUT DISK IN SLOT, PUSH RED BUTTON (something clatters from the right chute), GET ALL FROM RIGHT
CHUTE (battery - score 5/140), EXAMINE BATTERY.

E, TOUCH CUBE (inside), OPEN ENVELOPE (the black cube vaporises, the crystal sphere tumbles to the
floor and the compass rose bursts into a flower of flame), GET ROSE (score 10/150), D, S (curving
passage we only need the burning rose, to get through this one room), SE (dark chamber where you
meet a terrified adventurer - score 10/160), GIVE BATTERY TO ADVENTURER (score 5/165), GET OLD LAMP,
OPEN BOOK, BURIN, LOG TASK (score 10/175), READ SCRAWLED LETTERING, NW, N (note the white cube will
last only two moves after you enter it), TOUCH CUBE (inside - note the sphere splits into shards and
if you take too long will be useless), TOUCH SPHERE (to peak of mountain), U (outside temple - the
white cube vaporises).

DROP ENVELOPE, EXAMINE TEMPLE, READ RUNES, READ BOOK, NE (temple containing a transparent
crystalline cube), EXAMINE CUBE. PUT LAMP ON CUBE, PUT SLIDE ON CUBE, PUT COIN ON CUBE, PUT BOOK ON
CUBE, CAST QWERTY (a bold of thunder rumbles overhead), CAST QWERTY (sky darkens),  CAST QUERTY
(lightening),  CAST QUERTY (blue lightening arcs through the roof and strikes the cube... now inside
the tesseract - score 10/185), WAIT, WAIT, WAIT (score 10/195), WAIT, WAIT (score 5/200).

SCORE 200/200 - Rank Zorkbringer.


Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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