Username: Password:
RegisterForgotten Password

Kingdom of Craal, The (craal.txt)

Craal
-----

A short game from a magazine type-in listing.
The following words are understood: N, S, E, W, I, L, DROP, TAKE, SAY, HIT.

You begin in a sparse, unfriendly room which is allegedly an armoury.
Go south and take the curtain.
Go north and north and drop the curtain (into the pool of water).
Take it - it's now wringing wet.
Go east and take the dry, blank parchment.  Go west and drop it (into the water).
Something has happened, so look. Take the voucher. It entitles you to exchange an old lamp for a new
one.
Go south, south, east and east. A dwarf, angry at the light being let in, throws a lamp at you.
Go west and take the lamp.
Go west, north, north, east, and east.
Drop the lamp and voucher. The old lamp is exchanged for a new one.
Go west, west, south, south, and east.
Drop your lamp (into the fire). It lights. Take it again.
Drop the wet curtain (onto the fire), which goes out. You find a coin in the ashes, so take it.
Go west then north and drop the coin (into the vending machine). 
A sword is dispensed - so that's why it's called the armoury!
Hit the vending machine with your sword and take the coin that falls out.
Go south, east, and east and hit the dwarf with the sword.
Go north into a small chamber. 
You see a mirror engraved with the words 'Say mirror word to wizard meet, be sure you have the
gold to greet'
You have the gold, so say WORD DROW or HELLO OLLEH or some such.
The mirror dissolves and you've won the game.