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Quest, The (Quest_A_D_Ives.txt)

THE QUEST
Written by A. D. Ives
Walk Through by Dorothy Millard (C64 Version),

Scenario
You must find the alien "Maker" and re-unite him with his source of incredible power.

Notes
1. You must find food to eat and water to drink in order to keep up your strength. Note, however,
that some food and water is poisoned.
2. Type INVENTORY to check items carried and to keep an eye on you strength.
3. Type GLOSSARY for words understood.
4. The total weight you can carry is 50 lbs. The weight of individual objects is: 
Spade 10, Lamp 1, Keys 1, Wrench 5, Bracelet 5, Magazine 0, Rope 5, Gloves 1, Pencil 0, Cloak 2,
Chain 16, Binoculars 4, Sword 21, Pie 1, Mace 10, Tyre 10, Banana 1, Ball 50, Crown 20, Gems 10,
Book 5, Knife 15, Fish 1, Cake 0.

Walk Through
(Start at the mouth of a cave), N (rocky slope), GET SPADE, DIG (you clear the rubble), DROP SPADE,
N (large cavern), GET LAMP, W (small store chamber), GET KEYS, GET FISH, EAT FISH (your strength is
increased by 23), DRINK WATER (your strength is increased by 4), W, N (boiler room), GET WRENCH, S,
E, E, LIGHT LAMP, E, E, E (crystal chamber - leave the bracelet), N (there is a crack in the
ground), GET MAGAZINE, JUMP CRACK (you drop the lamp), UNLOCK DOOR, OPEN DOOR, DROP KEYS, N (storage
cupboard), GET ROPE, N (top of iron steps), DOWN STEPS, E (place of worship), GET GLOVES.

W, W, S (beside stream - leave the lamp), DRINK WATER (your strength is increased by 4), W (grotto
where the dwarf says "Hello" - leave the pencil), SAY HELLO ("Can I help you?"),
YES ("Remember the word TZANTH"), E, E, S, S (vast spherical enclosure), EXAMINE GLOBE
(you feel a strange energy flooding into you - your strength goes up by 24 - note however that you
should only examine it once), N, N, N, N (crossing of ways), E, DOWN STEPS, USE WRENCH (to pull the
sword free), GET SWORD, DROP WRENCH, S, S (storage room), GET MACE (note you must have examined the
globe first - leave the pie as it is poisoned), E, E (edge of pool - don't drink the water as
it's poisoned), W, W N, N, N.

E (observation room), GET BINOCULARS, USE BINOCULARS (you see a winged dragon crossing the skyline),
DROP BINOCULARS, N (small cupboard), EXAMINE CHAIN (the steel is very strong but leave it), S, W, W
(kitchen), GET CAKE, EAT CAKE (your strength has increased by 9), E, S, UP STEPS, W, W, W, OPEN
DOOR, ENTER DOOR (musty cloakroom), GET CLOAK, EXAMINE CLOAK, E, E, E, N, DOWN STEPS, N (vast
cavern), W (pebble strewn beach), EXAMINE BOAT, WEAR GLOVES, WEAR CLOAK, SAY TZANTH (there's a
strange sound... you are in the boat and awaken hours later in a tiny cove).

DROP CLOAK, DROP GLOVES, N (dense forest), E, E (western edge of canyon), GET MUSHROOMS, EAT
MUSHROOMS (your strength has increased by 18), W, W, W, W (stream of cool water), DRINK WATER (your
strength has increased by 30), EXAMINE TYRE (leave it), E, E N (a 40 ft. two-headed serpent blocks
your way - were you thinking of fighting it?), YES (what weapon?), SWORD (unbelievably you slay it),
DROP SWORD, N, N W (toll booth), EXAMINE SKELETON, GET COINS, E, N (onto bridge), N (iron gates),
EXAMINE PLAQUE, KNOCK, KNOCK, KNOCK (the gates open), N (yellow brick road), N (magnificent archway
- a guard asks "What will you give me?"), MAGAZINE (he snatches it and disappears).

N, READ SIGN ("Welcome to the maze"), N (small room - leave the banana as it's
poisoned), N, E, N (courtyard), EXAMINE TREE (there's a note pinned to it - try east, but
don't bother as it's a dead end and there's no escape), S, W, W N (cobbled yard), W,
N, N (room), GET NOTE, EXAMINE NOTE (Admit one only), E (circular room), S (leave the crown), W
(large stone monument), S (circular chamber - a notice here says "Ticket holders only"),
GO DOWN.

N (brightly lit chamber), DROP NOTE (leave the gems), W (crystal walled room), GET BOOK, EXAMINE
BOOK, W, W (top of deep pit), USE ROPE (by looping it around the hook you are able to lower yourself
into the pit), GET KNIFE, UP (to the top), E, E, E, E (top of steps), DOWN STEPS (you are standing
on a circular platform with a void of nothingness all around you), OPEN BOOK, EXAMINE BOOK (it tells
of a chant - note you need to have the knife), SHOUT GIVE LIFE WITH THIS MY FIRED BLADE (you are
engulfed by a flood of rainbow light... you're standing on a green meadow by a wooden hut),
ENTER HUT (an old man here takes the mace... now he can return to his home world), LOOK (you are at
the end of time itself).

You rate as an Adventurer Supreme.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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