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Zanfar (Zanfar.txt)

ZANFAR
By Yak
Walk Through by Dorothy Millard (PC AGT Version)

Notes:
1. Due to the programming utility used Zanfar has a limited vocabulary and it is not possible to
examine anything in the location descriptions.
2. There are four sources of light.  In certain locations you must have the right light source.

Walk Through
(Start in a graveled patch), EXAMINE PLAQUE, READ PLAQUE (Zanfar), SE (overgrown garden), GET
RUCKSACK, EXAMINE RUCKSACK, OPEN RUCKSACK, WEAR RUCKSACK, E, NE (paved area), GET AXE, EXAMINE AXE,
SW, E (backyard), GET WIRE, EXAMINE WIRE, E (weedpatch - leave the garlic), EXAMINE RABBIT (leave
it), E, E (thick forest), U, U (tree top), EXAMINE NEST, PUT EARTHWORM IN RUCKSACK, EXAMINE
EARTHWORM, D, D, E, S, D (white beach), N (sand dunes), GET BALL, EXAMINE BALL (one of four sources
of light), S, S (curving bay), ENTER (boat), E (deep water), EXAMINE LUNCHBOX, OPEN LUNCHBOX, LOOK,
PUT PLATYPUS IN RUCKSACK, NE (deeper water), U (rocky summit), GET ZYGAL, EXAMINE ZYGAL, D, SW, W,
W, N, U (back to winding path), W, N, 

W, W, W, S (scullery), W, W, S (back hallway), S, S, S (front lobby), W, N (master bedroom), EXAMINE
BED (see a dark hole which leads down to stone steps, but not yet), PUSH BED, ENTER (to wardrobe -
need ball for light), EXAMINE JACKET, OPEN JACKET, GET CHAMELEON, EXAMINE CHAMELEON (second source
of light), E, S, E, S, S (driveway), E (by pool), U (under willow), EXAMINE COOLBOX, OPEN COOLBOX,
LOOK (see a heap of green things in the coolbox), GET GREEN THINGS, EXAMINE GREEN THINGS, D. E, E, U
(debris summit), EXAMINE TEAPOT, OPEN TEAPOT, LOOK, PUT LEOPARD IN RUCKSACK, D, E, E (stone arch), U
(hidden nook), EXAMINE JAR, OPEN JAR, LOOK, GET CRYSTALS, EXAMINE CRYSTALS, D, N, E, N, N, N, N, N
(winding path), W, SW, E (music room where you meet the junkfood junkie), EXAMINE JUNKIE, THROW
GREEN THINGS AT JUNKIE (he screams and fades in a cloud of green smoke), EXAMINE ORGAN, PLAY ORGAN
(you find yourself in a hidden room), EXAMINE SHOEBOX, READ SHOEBOX, OPEN SHOEBOX, LOOK, GET
PELLETS, EXAMINE PELLETS (smell odd).

U (tower roof), S, S, W (chimney top), D (inside chimney where you see an antelope glittering in the
light of the chameleon), PUT ANTELOPE IN RUCKSACK, EXAMINE ANTELOPE, D (sitting room), S (library),
EXAMINE GRIMOIRE, UNLOCK GRIMOIRE WITH ZYGAL, DROP ZYGAL, OPEN GRIMOIRE, LOOK, EXAMINE SPELLBOOK,
OPEN SPELLBOOK, READ SPELLBOOK (find a yellowed page and a silver spelldisk), READ PAGE (discover
that discs contain magic spells), PUT SPELLDISK IN RUCKSACK, EXAMINE SPELLDISK, PUT JAGUAR IN
RUCKSACK, EXAMINE JAGUAR, GET DOORKEY, EXAMINE DOORKEY, E (study), EXAMINE HARPSICHORD, PLAY
HARPSICHORD (you find yourself in the hedge maze), W, SE, SW, W (centre of maze), ENTER (inside
rotunda), EXAMINE LOCKER, UNLOCK LOCKER WITH DOORKEY, DROP DOORKEY, OPEN LOCKER, LOOK, GET BOTTLE,
EXAMINE BOTTLE, READ BOTTLE (essence of garlic), GET LOCKPICK, EXAMINE LOCKPICK, PUT IBIS IN
RUCKSACK, EXAMINE IBIS, E, S.

W (front of rotunda), U, U, U (roof), EXAMINE MATCHBOX, OPEN MATCHBOX, LOOK, PUT BEETLE IN RUCKSACK,
D, D, D, W (into hedge maze), SE, SE (verandah), E, N, N, E, S, E (study), EXAMINE DESK, UNLOCK DESK
WITH LOCKPICK, OPEN DESK, LOOK, READ DIARY, OPEN DIARY, READ DIARY, GET KEYCARD, EXAMINE KEYCARD,
PUT QUAGGA IN RUCKSACK, EXAMINE QUAGGA, GET COIN, EXAMINE COIN, GET TORCH (third source of light),
EXAMINE TORCH, W, N, N, E, E, S, S (marble staircase where you meet an enraged wizard), EXAMINE
WIZARD, THROW COIN AT WIZARD (he disappears), GET  EXTINGUISHER (fire), EXAMINE EXTINGUISHER, GET
KEYS, EXAMINE KEYS, U (upper gallery), W (bedroom), EXAMINE BASKET, UNLOCK BASKET WITH KEYS, OPEN
BASKET, LOOK, PUT SCORPION IN RUCKSACK, EXAMINE SCORPION, GET DISC, EXAMINE DISC, W (private
balcony), PLAY WITH CAT (for 5 points), E, E, E, E (splendid bedroom), EXAMINE CRATE, OPEN CRATE
WITH AXE, DROP AXE, LOOK, PUT MONKEY IN RUCKSACK, EXAMINE MONKEY, W, W.

D, D, N, E, S (reading room), GET LAMP, EXAMINE LAMP (fourth source of light), LIGHT LAMP, N, W, W,
W (dining room), OPEN SIDEBOARD WITH WIRE, LOOK, PUT OCELOT IN RUCKSACK, EXAMINE OCELOT, N (alcove -
note need lit lamp), E, E (spiral stairs), U (dusty room), EXAMINE TEACHEST, UNLOCK TEACHEST WITH
KEYS, OPEN TEACHEST, LOOK, PUT ARMADILLO IN RUCKSACK, EXAMINE ARMADILLO, U (forgotten attic where
you meet a bat), THROW PELLETS AT BAT (disappears), W (neat attic), EXAMINE CLEANER (vacuum), READ
CLEANER, OPEN CLEANER, LOOK, PUT MOUSE IN RUCKSACK, EXAMINE MOUSE, EXAMINE DUST (leave - poison
anyway), E, D, D, D, W, S, S, W, N, N, N (kitchen entrance), EXAMINE TRUCK, PUSH TRUNK, OPEN TRUNK
WITH WIRE, DROP WIRE, LOOK, GET GOLD KEY, EXAMINE GOLD KEY (leave the sledgehammer - a red
herring).

S, S, S, S, S, S, E (by pool), ENTER, D (bottom of pool - must be carrying the chameleon for light),
PUT TURTLE IN RUCKSACK, EXAMINE TURTLE, PUT PEBBLE IN RUCKSACK, EXAMINE PEBBLE, EXAMINE CHEST,
UNLOCK CHEST WITH GOLD KEY, OPEN CHEST, LOOK, GET KEYRING, EXAMINE KEYRING, READ KEYRING, U, U, W,
N, N, N, N, N, N, E (kitchen), EXAMINE CUPBOARD, UNLOCK CUPBOARD WITH KEYRING, OPEN CUPBOARD, LOOK,
PUT DISKSPELL IN RUCKSACK, EXAMINE DISKSPELL, PUT REINDEER IN RUCKSACK, EXAMINE REINDEER, W, S, S,
S, E, N, E (vast ballroom), EXAMINE MIRROR, PUSH MIRROR (you are transported to a secret chamber),
EXAMINE SAFE, UNLOCK SAFE WITH KEYCARD, DROP KEYCARD, OPEN SAFE, LOOK, PUT DINOSAUR IN RUCKSACK,
EXAMINE DINOSAUR, PUSH WALL (to study).

W, N, N, E, E, E (trophy room), EXAMINE CABINET, OPEN CABINET WITH KEYRING, LOOK, PUT CHEETAH IN
RUCKSACK, EXAMINE CHEETAH, N, E (music room), D (north cellar where you must be carrying the ball
for light), S (south cellar containing a coffin), EXAMINE LID, READ NOTE, PUSH LID (you enter the
coffin to see a sophisticated vampire whom you've woken from a nap), EXAMINE VAMPIRE, OPEN
BOTTLE, THROW GRANULES AT VAMPIRE (vanishes), DROP BOTTLE, PUT TIGER IN RUCKSACK, EXAMINE TIGER, U,
N, U, W, NE, N, W, W, W, W, W, W (dark corner), S, W, S (old stables), EXAMINE FEEDBIN, OPEN FEEDBIN
WITH KEYRING, LOOK (leave the knife), PUT GORILLA IN RUCKSACK, EXAMINE GORILLA, PUT DISK IN
RUCKSACK, EXAMINE DISK, N, E, S, S, D (large burrow), EXAMINE POUCH, OPEN POUCH, LOOK, PUT JACKAL IN
RUCKSACK, EXAMINE JACKAL, U, N, N, N, E.

E, E, S, W, W, S, S, S, S, S, W (verandah), EXAMINE FLOORBOARD, PULL FLOORBOARD (you find yourself
in a cramped space face to face with a grotesque snail), EXAMINE SNAIL, THROW CRYSTALS AT SNAIL, N
(musty space), PUT ELEPHANT IN RUCKSACK, EXAMINE ELEPHANT, S, U, S, E, E, E, E, E, E, E (crumbling
clifftop), D, D (secluded cove - note don't go south or east or you will die), N
(fisherman's shack), EXAMINE SEACHEST, UNLOCK SEACHEST WITH KEYS, OPEN SEACHEST, LOOK, PUT
AARDVARK IN RUCKSACK, EXAMINE AARDVARK, S, U, U, W (stone arch), N, E, N, N, N, N, N.

D (white beach), S, ENTER (boat), E, NE, SE, S (rocky island where you meet a diabolical dragon),
EXAMINE DRAGON, THROW EXTINGUISHER AT DRAGON (vanishes), E (abandoned lighthouse), PLAY HARMONIUM
(you are transported to a gravel track where you meet a mad magician), EXAMINE MAGICIAN, THROW DISC
AT MAGICIAN (fades away), EXAMINE BOX, OPEN BOX WITH LOCKPICK, LOOK, PUT ZEBRA IN RUCKSACK, EXAMINE
ZEBRA, GET HOUSEKEY (miniature), EXAMINE HOUSEKEY, S (graveled patch), SE, E, E, S, W, W, S, S, S,
S, W, N (bedroom), D (stone steps - need the ball for light), D (brick passage), W, W, NW, SW, U
(inside rotunda), D, NE, SE, E, E, E, E, U (sloping tunnel), NE, E, NE (damp cave), EXAMINE
MUSICBOX, UNLOCK MUSICBOX WITH GOLD KEY, OPEN MUSICBOX, LOOK, PUT OCTOPUS IN RUCKSACK, EXAMINE
OCTOPUS, E (curving bay), ENTER (boat), E, NE, SE, S, E (lighthouse), U (round room), EXAMINE HOUSE
(doll's), UNLOCK HOUSE WITH HOUSEKEY, OPEN HOUSE, LOOK, PUT PORPOISE IN RUCKSACK, EXAMINE
PORPOISE, D, W, ENTER (boat), NW, SW, W, W, W (damp cave), TURN HANDLE (on the music box - you are
transported to the music room), PLAY ORGAN, U, S, S, S (front roof), U (tower parapet), S, D, W, D,
W (by pool), E, E, E, E, N, E, N, N, N, N, N (winding path), D, S, ENTER (boat), E, NE, SE, S, E
(lighthouse), PLAY HARMONIUM (to gravel track), ENTER CAR, TURN CARKEYS.

Congratulations - You have won the game.
SCORE 520/550

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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