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Arnold the Adventurer II (Arnold_the_Adventurer_II.txt)

===============================================================================

                               FAQ/Walkthrough for
                             ARNOLD THE ADVENTURER II

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   ZX Spectrum
Updated:  29th March, 2011
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Maps
6. Credits
7. Copyright Information


VERSION HISTORY
---------------

1.1:  29th March, 2011      (Submitted to solutionarchive)
1.0:  17th September, 2010  (First version)


===============================================================================

1.                                Introduction

===============================================================================


The Arnold the Adventure series is a trilogy of interactive fictions adventures
on the ZX Spectrum made by Delbert the Hamster Software. The second game was
published in 1991, and the aim is to rescue Winthorpe the wizard from a large
spider and once again to defeat the evil Schwartze. There are many more
locations than in the first game, although not all need to be visited. Deaths
occur often if the wrong location is visited or the wrong action is performed,
making it important to save frequently in this game. There are plenty of
inventory items to use and interesting characters to meet along the way.


===============================================================================

2.                                Walkthrough

===============================================================================


The game starts in Arnold's house. EXAMINE UNDER STOVE to find a match. GET
MATCH. SIT ON CHAIR and the chair will break. GET LEG. Move EAST to the garden.
EXAMINE VEGETABLES to find a spade. GET SPADE. Move NORTH, EAST, SOUTHEAST,
SOUTH and SOUTHEAST to the ruins of the mansion. EXAMINE RUBBLE to find a rock.
GET ROCK. Move NORTHWEST, NORTH, NORTHWEST and NORTH twice to the bridge.

EXAMINE CAGE to see sawdust and a hamster wheel. GET SAWDUST. GET WHEEL. Move
SOUTH and EAST to the field. GIVE WHEEL to the farmer. Move SOUTH to arrive
outside the barn. DIG with the spade to find a gold piece. GET GOLD. Move EAST
into the barn. BURN STRAW with the match to reveal a spoon. GET SPOON. Move
WEST, NORTH, WEST and NORTH three times to the crowded market place to receive
a cabbage from the hermit. Move WEST and NORTH to the shop.

BUY AXE with the gold piece to receive the axe and an oil pouch. Move EAST
twice and NORTH to enter the inn. LIFT LID of the piano to get some wire. Move
UP and EAST to the main bedroom. EXAMINE UNDER BED to find a pen. GET PEN. LIFT
RUG to reveal floorboards. PRISE FLOORBOARD WITH PEN. INSERT HAND under the
floorboard to get a map. GET MAP. Move SOUTH to the toilet. PULL CHAIN twice to
take it. Move NORTH, WEST, DOWN, SOUTH, WEST and NORTH to the winding street.

GIVE CABBAGE to the boy to receive the beans. Move NORTH and WEST to the main
room of the kennels. BLOW SAWDUST at the attendant and he will leave the room.
Move NORTH to the small room to see Tharg the wolf. PICK LOCK using the wire
from the piano to open the cage. Tharg will now follow Arnold for the rest of
the game. Move SOUTH, EAST and NORTH to the dusty track.

GIVE SPOON to the woman and she will leave. Move NORTH to the bare field to
receive a magazine from the hamster. Move SOUTH eight times, WEST twice,
SOUTHWEST and SOUTH twice to the steep cliff. GET FEATHER. Move NORTH twice to
the lake shore. BOARD BOAT to sail across to the island. Move WEST to the
forest. GIVE MAGAZINE to the adventurer. Move NORTHWEST to the river bank.

CHOP TREE with the axe to make a bridge over the river. Move WEST, NORTH, UP,
WEST and NORTHWEST to the stone wall. EXAMINE WALL to see footholes. CLIMB WALL
to the ledge. Move WEST to another stone wall. EAT BEANS. JUMP TO LEDGE. TIE
CHAIN TO HANDLE of the door. PULL CHAIN to make the boulder fall down. Move
EAST to become lost in the winding tunnels. READ MAP to arrive in the dungeons.

Move EAST to the small room. THROW ROCK AT SHELF to knock down the key. GET
KEY. Move WEST and NORTH to arrive outside the cell. TICKLE GUARD with feather.
EXAMINE GUARD to see a sword. GET SWORD. UNLOCK DOOR with the key to enter the
empty cell. EXAMINE UNDER BED to see a tunnel. Move DOWN and SOUTHEAST to the
large cave. KILL SPIDER with the sword to save Winthorpe. CUT WEB to free
Winthorpe. Move EAST, NORTH and UP to the top of the stone steps. PUSH BUTTON
on the wall to arrive in the hallway of the mansion.

Move NORTH and EAST twice to the kitchen. OPEN CUPBOARD to see a jam jar. GET
JAR. Move WEST twice to the plush lounge.  EXAMINE BOOKCASE to see a handle.
OIL HANDLE with the oil pouch. PULL HANDLE to reveal a secret room to the
north. Move NORTH to the secret room. JUMP ON TABLE to move closer to the
hatch. Move UP to the master bedroom. PUSH WARDROBE to  reveal a secret tunnel.
Move EAST twice and UP to the large room, where Winthorpe cast a spell that
shrinks Schwartze. GET SCHWARTZE. PUT SCHWARTZE IN JAR to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


AXE
  Purchased from the shop with the gold piece. It is used to chop the tree at
  the bank of the river.


BEANS
  Found by giving the cabbage to the boy on the winding street. They are eaten
  before jumping up to the second ledge in the cave.


CABBAGE
  Received from the hermit in the crowded market place. It is given to the boy
  on the winding street to receive the beans.


CHAIN
  Found by pulling the chain twice in the toilet of the inn. It is tied to the
  handle of the door on the second ledge in the cave.


CHAIR LEG
  Found by sitting on the chair in Arnold's house. It is used to row the boat.


FEATHER
  Found at the steep cliff. It is used to tickle the guard outside the cell in
  the dungeons.


GOLD PIECE
  Found by using the spade to dig outside the barn. It is used to buy the axe
  and the oil pouch from the shop.


HANDFUL OF SAWDUST
  Found by examining the cage on the bridge. It is blown at the attendant in
  the main room of the kennels to make him leave the room.


JAM JAR
  Found in the cupboard in the mansion kitchen. Schwartze is put in the jam jar
  after Winthrope has used the spell to shrink him.


KEY
  Found by throwing the rock at the shelf in the small room of the dungeons. It
  is used to unlock the cell door in the dungeons.


MAGAZINE
  Received from Halbert the hamster in the bare field. It is given to the
  adventurer in the island forest.


MAP
  After the floorboards have been prised with the pen in the main bedroom of
  the inn, Arnold's hand is inserted to find the map. It is read after becoming
  lost in the many winding tunnels of the dungeon.


MATCH
  Found by examining under the stove in Arnold's house. It is used to burn the
  straw in the barn to reveal a spoon.


OIL POUCH
  Purchased from the shop with the gold piece. After the bookcase has been
  examined in the plush lounge in the mansion, the oil pouch is used to oil the
  handle.


PEN
  Found by examining under the bed in the main bedroom of the inn. It is used
  to prise the floorboards under the rug in the main bedroom of the inn.


ROCK
  Found by examining the rubble at the ruins of the mansion. It is thrown at
  the shelf in the small room of the dungeons to knock down the key.


SHINY COIN
  Received from the peasant outside the mansion. It is not used.


SPADE
  Found by examining the vegetables in Arnold's garden. It is used to dig
  outside the barn to find the gold piece.


SPOON
  Found by burning the straw in the barn with the match. It is given to the
  woman on the dusty track to make her move away from the north exit.


SWORD
  Found by examining the guard outside the cell in the dungeons after he has
  been tickled with the feather. It is used to kill the spider in the large
  cave.


WHEEL
  Found by examining the cage on the bridge. It is given to the farmer in the
  field so that he will move his cart away from the south exit.


WIRE
  Found by lifting the lid of the piano in the inn. It is used to pick the lock
  of Tharg's cage in the small room of the kennels.


===============================================================================

4.                                 Point List

===============================================================================


4      4    Examine under the stove in Arnold's house to find the match.
8      4    Sit on the chair in Arnold's house to see the chair leg.
12     4    Examine the vegetables in Arnold's garden to find a spade.
16     4    Examine the rubble at the ruins of the mansion to find a rock.
20     4    Examine the cage on the bridge to see sawdust and hamster wheel.
24     4    Give the wheel to the farmer in the field and he will leave.
26     2    Burn the straw in the barn with the match to reveal a spoon.
30     4    Lift the lid of the piano in the inn to find the wire.
34     4    Examine under the bed in the main bedroom of the inn.
38     4    Prise the floorboard in the main bedroom with the pen.
42     4    Pull the chain twice in the toilet of the inn to take the chain.
46     4    Give the cabbage to the boy on the winding street to get beans.
50     4    Blow the sawdust at the attendant in the kennels.
53     3    Pick the lock on Tharg's cage to release him.
55     2    Give the spoon to the woman on the dusty track.
58     3    Give the magazine to the adventurer in the forest.
62     4    Chop the tree on the river bank with the axe.
65     3    Climb the wall after examining it to arrive on the ledge.
68     3    Jump on the ledge after eating the beans.
71     3    Pull the chain after it has been tied to the door handle.
73     2    Read the map after becoming lost in the winding tunnels.
77     4    Throw the rock at the shelf to knock down the key.
79     2    Tickle the guard outside the cell with the feather.
83     4    Open the cupboard in the mansion kitchen to see the jam jar.
87     4    Pull the handle in the plush lounge after oiling it.
91     4    Push the wardrobe in the master bedroom to reveal a tunnel.
100    9    Put Schwartze in the jam jar.


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5.                                   Maps

===============================================================================


MAP 1: TOWN
-----------

                                     _______
                                    | Bare  |
                                    | Field |
                                    |___ ___|
                                        |
                          _______    ___|___
                         | Small |  | Dusty |
                         | Room  |  | Track |
                         |___ ___|  |___ ___|
                             |          |
                          ___|___    ___|___    _______    _______
                         |Main Rm|  |Bend in|  |       |  | Main  |
                         |Kennels|--|Street |  |Balcony|--|Bedroom|

                         |_______|  |___ ___|  |___ ___|  |___ ___|
                                        |          |d         |
                          _______    ___|___    __u|___    ___|___
                         |Inside |  |Winding|  |Inside |  |       |
                         | Shop  |  |Street |  |  Inn  |  |Toilet |
                         |___ ___|  |___ ___|  |___ ___|  |_______|
                             |          |          |
                          ___|___    ___|___    ___|___
                         |Outside|  |Market |  |Outside|
                         | Shop  |--| Place |--|  Inn  |
                         |_______|  |___ ___|  |_______|
                                        |
                          _______    ___|___
                         | Dark  |  |Road nr|
                         | Alley |--| Town  |
                         |_______|  |___ ___|
                                        |
                                     ___|___               _______
                                    |       |             |Outside|
                                    |Bridge |             |Mansion|
                                    |___ ___|             |_______|
                                        |               __/
                                     ___|___    _______/
                                    |Strght |  |       |
                                    | Road  |--| Field |
                                    |___ ___|  |___ ___|
                                        |          |
               _______    _______    ___|___    ___|___    _______
              |Curved |  |       |  | Sign  |  |Outside|  |Inside |
              | Road  |--| Road  |--| Post  |  | Barn  |--| Barn  |
              |_______|  |___ ___|  |_______|  |_______|  |_______|
            __/              |              \__
    _______/   _______    ___|___              \_______
   | Lake  |  |Arnolds|  |       |             | Iron  |
*1-| Shore |  | House |--|Garden |             | Gate  |
   |___ ___|  |_______|  |_______|             |___ ___|
       |                                           |
    ___|___                                     ___|___
   | Dusty |                                   | Drive |
   | Track |                                   | -way  |
   |___ ___|                                   |_______|
       |                                               \__
    ___|___                                               \_______
   | Steep |                                              |Mansion|
   | Cliff |                                              | Ruins |
   |_______|                                              |_______|


*1: BOARD BOAT to sail across to the Island Shore on map 2.


MAP 2: ISLAND AND CAVE
----------------------

                                                                   _______*1
                                                                  |Top of |
                                                                  | Steps |
                                                                  |___ ___|
                                                                      |d
                       _______    _______    _______               __u|___
                      |Outside|  | Empty |d | Small |             |Btm of |
                      | Cell  |--| Cell  |--|Tunnel |             | Steps |
                      |___ ___|  |_______| u|_______|             |___ ___|
                          |                         \__               |
 _______    _______    ___|___    _______              \_______    ___|___
|       |  |Winding|  |       |  | Small |             | Large |  |       |
| Ledge |--|Tunnel |--|Dungeon|--| Room  |             | Cave  |--|Tunnel |
|___ ___|  |_______|  |_______|  |_______|             |_______|  |_______|
    |
 ___|___    _______               _______
| Stone |  |       |             |Top of |
| Wall  |--| Ledge |             |Mountn |
|_______|  |___ ___|             |___ ___|
               |                     |d
            ___|___               __u|___
           | Stone |             |Nr Top |
           | Wall  |             |Mountn |
           |_______|             |___ ___|
                   \__               |d
                      \_______    __u|___
                      |Inside |  |Way up |
                      | Cave  |--|Mountn |
                      |_______|  |___ ___|
                                     |d
                                  __u|___
                                 |Foot of|
                                 |Mountn |
                                 |___ ___|
                                     |
                                  ___|___    _______
                                 |Bank of|  |Bank of|
                                 | River |--| River |
                                 |_______|  |_______|
                                                    \__
                                                       \_______    _______
                                                       |       |  |Island |
                                                       |Forest |--| Shore |
                                                       |_______|  |_______|


*1: PUSH BUTTON to travel to the Mansion Hallway on map 3.


MAP 3: MANSION
--------------

 _______    _______    _______    _______
|Master |  | Stone |  |Btm of |u | Large |
|Bedroom|--|Corridr|--| Steps |--| Room  |
|___ ___|  |_______|  |_______| d|_______|
    |d
 __u|___
|Secret |
| Room  |
|___ ___|
    |
 ___|___    _______    _______
| Plush |  |Dining |  |       |
|Lounge |--| Room  |--|Kitchen|
|___ ___|  |_______|  |___ ___|
    |                     |
 ___|___               ___|___    _______    _______
|Mansion|             |Btm of |u |Top of |  |End of |
|Hallway|-------------|Stairs |--|Stairs |--|Corridr|
|___ ___|             |___ ___| d|_______|  |___ ___|
    |                     |                     |
 ___|___               ___|___               ___|___
| Small |             |       |             |       |
|Courtyd|             |Lavatry|             |Bedroom|
|_______|             |_______|             |_______|


===============================================================================

6.                                 Credits

===============================================================================


- EMUZWin (http://kolmck.net/apps/EmuZWin_Eng.htm)
  The emulator that was used to run the tape image for this game.


- GUEmap (http://www.cjmweb.net/GUEmap/)
  A program that was used to map out the locations in this game.


- UnPAWS (http://www.ifarchive.org/indexes/if-archiveXprogrammingXquill.html)
  The program that was used to extract information from this game.


- World of Spectrum (http://www.worldofspectrum.org/)
  A website that hosts a massive amount of Spectrum-related material. The tape
  image for this game was found here.


===============================================================================

7.                          Copyright Information

===============================================================================


This file is Copyright 2010-2011 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.solutionarchive.com.