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Nosferatu: Quest for the Vampire (Nosferato_Quest_for_the_Vampire.txt)

NOSFERATO: QUEST FOR THE VAMPIRE
Walk Through by Dorothy Millard (Spectrum Version)


(Start in a large roughly circular room), READ SIGN (leave the bag which is full of jelly-babies and
the box which is a copy of The Quill), EXAMINE CONSOLE, PRESS BUTTON, PULL LEVER (a section of the
wall swings open to form a door), ENTER DOOR (to first class lounge of an airliner), ENTER BAR, GET
NOTE, READ NOTE, (a threatening note from Vorg), DROP NOTE, GET BOTTLE (of whisky), ENTER LOUNGE, N
(into cockpit), SEARCH COCKPIT, GET GUN, S, S (next to seat 12), S (next to seat 22 where you see a
sleeping passenger), WAKE PASSENGER (he is dead with a vampire bite to the neck), EXAMINE PASSENGER,
GET CASSETTE, S (to luggage compartment - leave the luggage), W (to emergency locker room), OPEN
LOCKER (it has a combination lock), ENTER 120422 (the seat numbers - you see a parachute), GET
PARACHUTE, WEAR PARACHUTE, GET AQUALUNG, OPEN DOOR (you are sucked out through the open door and
land on the top of a cliff), DROP GUN, PACK PARACHUTE, DROP PARACHUTE (otherwise you will be blown
off the top of the cliff).

E (by sheer rock face where there is a stone table), TURN TABLE (you now see a flight of stone
stairs), ENTER STAIRS (to top of rockface), E (into field), S, SEARCH WRECKAGE (you see a key and a
sign), GET KEY, READ SIGN, N, W, D, W (back to top of cliff), W, S (to country road where there is a
bored guard guarding a gate south), GIVE CASSETTE player (to the bored guard who is now happy),
ENTER GATE (you are before the house), UNLOCK DOOR (with the key), DROP KEY, N, N, E, GET GUN, W, S,
ENTER GATE, ENTER DOOR (to main hall).

DROP BOTTLE, DROP AQUALUNG, E (into banqueting hall - note don't try to get or examine the
basket yet as it is a "killer basket"), SHOOT BASKET, GET BASKET, S, D (to cellar where
there is a werewolf who will attack if you try to take the chainsaw), SHOOT WEREWOLF, DROP GUN, GET
dismantled CHAINSAW (in the basket), U, E, N (to garage), FIX CHAINSAW (using the tools here), GET
CHAINSAW, DROP BASKET, GET SCREWDRIVER, S (to cold storage), UNSCREW GRILL (using the screwdriver),
DROP SCREWDRIVER, GET GRILL, W, N, W, W (to study), BREAK MIRROR (now see razor sharp shards of
glass), GET SHARD (you can't because it could cut your fingers).

W (nursery), EXAMINE COT, GET CLOTH, E, E, DROP GRILL, S, U (to upstairs landing), E (box room),
EXAMINE stuffed CAMEL (you find a needle stuck in it's eye), GET NEEDLE, W, S, W (to bathroom),
EXAMINE CABINET, GET dental FLOSS, E, N, D, N, W (to study), MAKE GLOVES (using the cloth, needle
and dental floss), DROP NEEDLE, GET GLOVES, WEAR GLOVES, GET SHARD, E, S, U, S, E (to spare bedroom
where a demijohn of fuel is hanging from a rope - note if you cut the rope the demijohn will break),
DROP CHAINSAW, W, N, E (to box room), GET CAN (of poison), W, D, E (to kitchen), GET MEAT, POISON
MEAT, GET MEAT, S (into servant's room), DROP poisoned MEAT, GET PILLOW (a large rat leaps out
from under the bed and goes straight for the meat, takes one bite and dies), N, W.

U, S, E (to spare bedroom), GET CHAINSAW, DROP PILLOW, CUT ROPE, DROP SHARD, DROP GLOVES, GET
DEMIJOHN, W, S (to end of passage where a thick wooden beam blocks access to the door), START
CHAINSAW (it needs refuelling - note if you refuel the chainsaw while the bolt is in the demijohn it
will block the fuel line), N, N, D, N, GET GRILL, S, U, S, S, SIEVE FUEL (catching the bolt in the
grill), DROP GRILL, GET CHAINSAW, START CHAINSAW, CUT BEAM (you now see a locked door), OFF
CHAINSAW, DROP CHAINSAW, N, N, D, N (to main hall), GET BOTTLE (of whisky), GET AQUALUNG, N, GET
KEY, GO DOOR, S, U, S, S, UNLOCK DOOR, DROP KEY, GET BOLT, ENTER DOOR (to master bedroom where there
is an empty whisky decanter), FILL DECANTER (from the bottle of whisky - you now see a secret
exit).

GO EXIT (you are standing on a small circle of grass), GET TWINE, N (into forest), READ MESSAGE, E
(to hill), GET BRANCH, N, N (to edge of forest), DROP AQUALUNG, DROP BOLT, S, S, E (to rundown shack
- leave the food), SEARCH HUT (you discover a spade and a thin wooden rod), GET SPADE, GET ROD, W,
N, N, W (into a disused quarry), S, DIG (using the spade - you find a piece of flint), DROP SPADE,
GET FLINT, MAKE BOW (using the twine and branch), GET BOW, MAKE ARROW (using the flint and rod), GET
ARROW, N, E, S (to where the mad axeman is), SHOOT AXEMAN (using the bow and arrow), DROP BOW, GET
AXE, N (to where the huge tree is), CLIMB TREE, CHOP TREE (using the axe - it falls across the river
forming a natural bridge), DROP AXE, GET AQUALUNG, GET BOLT, CROSS RIVER (to far bank).

N (into country lane - note don't give the food to the beggar as he will only repay our
kindness by smashing your brain in, he is really a mugger!), E, E (to mountain ledge), JUMP DOWN (to
a bleak and desolate valley), N, N, E, E (to circle of standing stones), S, S, S (to village
square), S, S (into church where there is a sarcophagus), EXAMINE CRACK (in the floor), EXAMINE LEFT
(it moves), PUSH SARCOPHAGUS (it moves to reveal a secret exit), GO EXIT (to a secret chamber), GET
PAPER, READ PAPER (you shouldn't believe everything that dead peasants tell you"....
Signed Vorg),  DROP PAPER, U, N, N, N, N, N.

W, W, N (to gate house), N (to courtyard), W (into stables - leave the manure), E, N (to main
doors), KNOCK DOORS (they creak open), ENTER DOOR (to great hall), N (into library), E (to
laboratory - ignore the frog's legs, rubber ball, elastic and spring - all red herrings), GET
POTION, U (to guest room), N, E (to bedroom), MOVE CUPBOARD (you see a secret exit), GO EXIT (to
armoury), W, N (to torture chamber), DROP AQUALUNG, DROP BOLT, W, W, W, W, N (into cell), SEARCH
CELL, GET TICKET (library), S, E, S, SEARCH CELL (you find a sack of gold sovereigns but cannot get
them), N, E, E, E (back to torture chamber), S, E, U (to bedroom), W, S, D, W (to library), GIVE
TICKET (Boris the librarian gives you a book titled "Flying a Gyro Copter is one easy
lesson"), READ BOOK, DROP BOOK, E, U, N, E (to bedroom), GO EXIT (to armoury), GET suit of
ARMOUR, W.

N, GET AQUALUNG, GET BOLT, D (to before sacrificial pit), DRINK POTION (your legs feel funny), JUMP
DOWN (must have drunk the potion - you are standing before a statue, the Oracle of the Pit, who asks
you a riddle), NO ANSWER (he is miffed at this... you find yourself in a long passage), N (into a
stone vault where you meet a dyslexic French nymphomaniac), GIVE ARMOUR (she dashes off), GO EXIT
(to store room).

D (to bank of an underground lake), WEAR AQUALUNG, CROSS LAKE, DROP AQUALUNG, S (into a gloomy
cavern), W, GET NECKLACE (note it is decorated with the image of a bat), WEAR NECKLACE, E, S (into
monster's surgery where you meet Frankenstein's Monster who has a cricked neck), GIVE BOLT
(he screws it into is neck and much happier now he opens a secret exit), S (into workshop), SEARCH
WORKSHOP, GET OXYACETYLENE torch, N, GO EXIT (to smelly camber), GO HOLE (into vampire's lair -
note you must be wearing the necklace or you will be attacked by the vampire bats, also if you open
the coffin the vampire leaps out), ON OXYACETYLENE torch, CUT BOLT (the skylight is now open), STAND
BENEATH SKYLIGHT, OPEN COFFIN (the vampire leaps out and gets himself cooked in the sun's
rays... a secret exit has opened).

GO EXIT (to a metal chamber where the Professor is), GET PROFESSOR (there is something written on is
forehead), READ WRITING (a message from Vorg - note the word PLOESTI), W, W, W, N, U (steep stairs),
U, U, U (to roof of castle where there is a makeshift helipad and gyrocopter), GET IN, FLY
GYROCOPTER (note you must have read the book - "where to?"), PLOESTI.......

THE END
or is it?
Score 100%

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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