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Jolly Jack's Run Ashore (Jolly_Jacks_Run_Ashore.txt)

JOLLY JACK'S RUN ASHORE
Written by Robert C. Corbett (Harboursoft) 1984
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
The game follows the fortunes of Jolly Jack, a sailor just home from three months at sea on his
first night ashore.  He has three main objects, to get pissed out of his brain, to get fucked silly
and to get safely back aboard ship.  

Notes
1. This is an ADULT adventure.
2. Do not enter the alley as if you do you will be attacked by thugs.
3. If you have the torch you can see something on the ground at the beginning of the dark alley but
are unable to find out what it is.  If you try to pick it up you are "carrying something on the
ground!"

Walk Through
(Start on the ship's gangway), INVENTORY (carring a pass and gold watch), E, E (dock gate),
SHOW PASS (to sentry - you are on the road to town), E, S, S, S (junction), W (beginning of high
street - you are feeling hungry), W, W, W, S (café), BUY FOOD, EAT FOOD, BUY COFFEE, DRINK COFFE,
TALK WOMAN (says we could go to her house), INVENTORY (you now have her with you), N, W, W, S, S, S
(living room of woman's house), S (hall), E (stairs), U (boudoir), SCREW WOMAN (the
woman's husband arrives and says if you don't want your face filled you had better make it
worth his while), PAY HUSBAND (you are back at the cross roads).

E, E (corner), S, E, E (bus station), BUY TICKET (to the dock gate), CATCH BUS, S (into pub where
you see a busty Irish barmaid and a pint of beer), BUY BEER, DRINK BEER (want another), BUY BEER,
DRINK BEER (want another), BUY BEER, DRINK BEER, BUY BEER, DRINK BEER, BUY BEER, DRINK BEER, BUY
BEER, DRINK BEER, BUY BEER (last one, Jack you've had enough), DRINK BEER, TALK BARMAID (she
has a nice room upstairs), INVENTORY (she is now with you), S, W (barmaid's bedroom), SCREW
BARMAID (husband throws you out and you finish up outside), E (outside Dirty Dicks), BUY TICKET (you
enter), S (smoky room), N, E (room full of fruit machines), PLAY MACHINES (you have a 50 percent
chance of winning), S (gambling den), PLAY POKER (you lose everything and are chucked outside to
lane), S, S, S (pawnbrokers), PAWN WATCH (you get 30 quid for it) N, N, N, N, N.

W, W, W, W, W (outside cinema), BUY TICKET (you enter and see a very pretty young girl), TALK GIRL
(says if you're looking for a good time to go to her flat), PAY GIRL, INVENTORY (she is now
with you), N, W, W, S, S, E (crossroads), E, S (flat entrance), S (kitchen), E, E (stiars), U
(landing), N (bathroom where you see a cabinet), OPEN CABINET, GET DUREX, W, E (bedroom), WEAR
DUREX, SCREW GIRL (you're too drunk), W, D, W, W (back to kitchen), DRINK COFFEE (that sobers
you up), E, U, E, E (back to bedroom), SCREW GIRL, W, D, W, W, N, N (back to crossroads), W, W, N,
N, E, E, E, N (slipway), GET BOAT, W (at sea), N, E (by dock wall), DROP BOAT, CLIMB STEPS (to
dockside), W (ship's gangway), W (on board ship), W (cabin - congratulations you have given me
the time if my life and completed the adventure).     

SCORE 100%






Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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