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Gates of Garralon, The (Gates_of_Garralon.txt)

GATES OF GARRALON
Steven Cox
Spectrum 48

This game is limited by the fact that you can only carry four 
objects, and you really do not know who you are and what you are 
to do. Examination of objects is limited so much trial and error 
is involved. There is some stealing of money and when you buy 
something with it, it's considered a ripoff or a con (this is a 
joke, maybe?).

INVENTORY (nothing). You see a candle above. TAKE RUG (too 
heavy), EXAMINE RUG (King's property),W, S, EXAMINE BUST (Darius 
II), TAKE BUST, N, E, STAND RUG, SAY DARIUS (you are lifted up), 
TAKE CANDLE, SAY DARIUS, W, S, S (you see a rope), S, EXAMINE 
WINDOW, E, TAKE FLOUR, EXAMINE FLOUR (fine-grained), W, THROW 
BUST, N, PULL ROPE (a nasty butler appears), THROW FLOUR, CLIMB 
ROPE, WAIT (you hear a thud), DOWN, SEARCH BUTLER, TAKE MATCHES, 
LIGHT CANDLE, LIGHT ROPE, TAKE ROPE, DROP MATCHES.

Go S, TIE ROPE, CLIMB DOWN, EXAMINE SUNDIAL (it's the first 
quarter of the day), E, EXAMINE GRAVE (a dead agent), N, E, TAKE 
SPADE, TAKE COMPOST, W, PICK ROSE, W, N, CLIMB FENCE (too high), 
DROP COMPOST, DROP SPADE, S, S, E, S, W (you see Martha wielding 
an axe), EXAMINE MARTHA, GIVE ROSE, TAKE AXE, E, E, SMASH APPLE, 
WITH AXE, TAKE PIPS, W, N, N, W, N, PLANT PIPS (a stone tree 
sprouts), CLIMB TREE (you see your boat), DOWN, CHOP TREE (the 
fence is smashed), DROP AXE, N (you climb into Sadprows II), N 
(you sail across to Merriver).

Go E, S, S, READ WRITING, OPEN DOOR, EXAMINE COUNTER, TAKE CARD, 
N, N, E, OPEN DOOR (you can't), N, EXAMINE CRATE (seems empty), 
FEEL CRATE, TAKE PACKET, EXAMINE PACKET, OPEN PACKET (you create 
a capsule), DROP PACKET, W, N, READ SIGN, N (you can't), SHOW 
CARD, N, DROP CARD, E, EXAMINE SWEETS, OPEN TILL, TAKE MONEY, 
CLOSE TILL, WAKE SHOPKEEPER, BUY TORPEDO (it doesn't matter which 
sweet you buy), W, W, GIVE TORPEDO (you get a sandwich), EXAMINE 
SANDWICH (you see a paper), EAT SANDWICH, READ PAPER (you need to 
give a password to the shopkeeper).

DROP PAPER, E, E, WAKE SHOPKEEPER, SAY SADPROW, TAKE GLOVES, WEAR 
GLOVES, TAKE PEN, W, N, W, PLACE PALM, GO GATE, EXAMINE PICTURE, 
EXAMINE LADY, W, DOWN, GO ALCOVE, EXAMINE POISON, TAKE RAT, N, 
UP, E, DROP RAT (the lady disappears), TAKE SPONGE. Sometime 
around here you will feel sleepy. You need to have the candle 
with you. SLEEP. You wake up in unfamiliar surroundings in a 
cell. READ DATES (???), LIGHT MATTRESS, YELL FIRE (a guard comes 
in), GO DOOR (it shuts behind you and presumably the guard can 
get out). You find yourself in the #3 warehouse.



Go W, N, N, N, W, N, PLACE PALM, GO GATE, N, E, POLISH FLOOR, 
EXAMINE FLOOR (you see a square outline), EXAMINE UP, OPEN HATCH, 
UP, EXAMINE UNIFORM, DROP SPONGE, TAKE PASS, UNFOLD PASS (-O-AR-
)???, DOWN, W, N, READ SIGN, INSERT PASS, SAY VOCAL, GO HOLE, 
EXAMINE SPHERE, OPEN PEN, PRESS SWITCH, DROP PEN, EAT CAPSULE.  
You have successfully completed your mission.

Terri Sheehan
2004-08-26

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