GATES OF GARRALON Steven Cox Spectrum 48 This game is limited by the fact that you can only carry four objects, and you really do not know who you are and what you are to do. Examination of objects is limited so much trial and error is involved. There is some stealing of money and when you buy something with it, it's considered a ripoff or a con (this is a joke, maybe?). INVENTORY (nothing). You see a candle above. TAKE RUG (too heavy), EXAMINE RUG (King's property),W, S, EXAMINE BUST (Darius II), TAKE BUST, N, E, STAND RUG, SAY DARIUS (you are lifted up), TAKE CANDLE, SAY DARIUS, W, S, S (you see a rope), S, EXAMINE WINDOW, E, TAKE FLOUR, EXAMINE FLOUR (fine-grained), W, THROW BUST, N, PULL ROPE (a nasty butler appears), THROW FLOUR, CLIMB ROPE, WAIT (you hear a thud), DOWN, SEARCH BUTLER, TAKE MATCHES, LIGHT CANDLE, LIGHT ROPE, TAKE ROPE, DROP MATCHES. Go S, TIE ROPE, CLIMB DOWN, EXAMINE SUNDIAL (it's the first quarter of the day), E, EXAMINE GRAVE (a dead agent), N, E, TAKE SPADE, TAKE COMPOST, W, PICK ROSE, W, N, CLIMB FENCE (too high), DROP COMPOST, DROP SPADE, S, S, E, S, W (you see Martha wielding an axe), EXAMINE MARTHA, GIVE ROSE, TAKE AXE, E, E, SMASH APPLE, WITH AXE, TAKE PIPS, W, N, N, W, N, PLANT PIPS (a stone tree sprouts), CLIMB TREE (you see your boat), DOWN, CHOP TREE (the fence is smashed), DROP AXE, N (you climb into Sadprows II), N (you sail across to Merriver). Go E, S, S, READ WRITING, OPEN DOOR, EXAMINE COUNTER, TAKE CARD, N, N, E, OPEN DOOR (you can't), N, EXAMINE CRATE (seems empty), FEEL CRATE, TAKE PACKET, EXAMINE PACKET, OPEN PACKET (you create a capsule), DROP PACKET, W, N, READ SIGN, N (you can't), SHOW CARD, N, DROP CARD, E, EXAMINE SWEETS, OPEN TILL, TAKE MONEY, CLOSE TILL, WAKE SHOPKEEPER, BUY TORPEDO (it doesn't matter which sweet you buy), W, W, GIVE TORPEDO (you get a sandwich), EXAMINE SANDWICH (you see a paper), EAT SANDWICH, READ PAPER (you need to give a password to the shopkeeper). DROP PAPER, E, E, WAKE SHOPKEEPER, SAY SADPROW, TAKE GLOVES, WEAR GLOVES, TAKE PEN, W, N, W, PLACE PALM, GO GATE, EXAMINE PICTURE, EXAMINE LADY, W, DOWN, GO ALCOVE, EXAMINE POISON, TAKE RAT, N, UP, E, DROP RAT (the lady disappears), TAKE SPONGE. Sometime around here you will feel sleepy. You need to have the candle with you. SLEEP. You wake up in unfamiliar surroundings in a cell. READ DATES (???), LIGHT MATTRESS, YELL FIRE (a guard comes in), GO DOOR (it shuts behind you and presumably the guard can get out). You find yourself in the #3 warehouse. Go W, N, N, N, W, N, PLACE PALM, GO GATE, N, E, POLISH FLOOR, EXAMINE FLOOR (you see a square outline), EXAMINE UP, OPEN HATCH, UP, EXAMINE UNIFORM, DROP SPONGE, TAKE PASS, UNFOLD PASS (-O-AR- )???, DOWN, W, N, READ SIGN, INSERT PASS, SAY VOCAL, GO HOLE, EXAMINE SPHERE, OPEN PEN, PRESS SWITCH, DROP PEN, EAT CAPSULE. You have successfully completed your mission. Terri Sheehan 2004-08-26 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com