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Mystery of the Lost Sheep, The (Mystery_of_the_Lost_Sheep.txt)

MYSTERY OF THE LOST SHEEP
Central Computing
Walk Through by Dorothy Millard (C64 version)

PART 1
(Start in a field), INVENTORY (wearing wellies), EXAMINE PROMBLES (a sheep like creature with a
weird tail), EAT PROMBLE, INVENTORY (you now have a backbone and a tailbone), EXAMINE BACKBONE (long
and hard), EXAMINE TAILBONE (firm, square and flat), MAKE SPADE, DIG (find a molehill), EXAMINE
MOLEHILL (find a coin), GET COIN, DIG (you make a mountain out of a molehill), CLIMB MOUNTAIN.

N, E, S (dead end), GET GLASS (magnifying), EXAMINE GLASS, N, W, N (to where the door is), WAVE
GLASS (you catch the sun in the glass), FOCUS SUN ON LOCK (you burn through the catch and the door
opens), DROP GLASS, DROP SPADE, S, NW, N, N, N (dry cave where a tramp is), EXAMINE TRAMP (complains
that life is meaningless), TELL MEANING OF LIFE (he thanks you and offers some goodies), LOOK, TAKE
LIGHTER, EXAMINE LIGHTER, GET CHALK, S, S, S, E, S, NE, NE (high peak), GET CROWBAR, NW (plateau),
EXAMINE HALO, GET HALO (not allowed), S, S, W, N (tunnel), EXAMINE BOUNCY BOB, ASK BOB TO MOVE
(he'd rather kill himself - and does), LOOK, GET GUN.

N, N (bus station), EXAMINE BUS (see the door), SMASH DOOR (using the crowbar), S, S, S, S, NE, NE,
NW (plateau), THROW CROWBAR (it hits the great halo which falls and cures the mist), S, S, W, GET
SPADE, N, N, N (bus station), BOARD BUS, START BUS (you are on the main road), NE (you are heading
for a low bridge and are being chased by a cop car), HIT ACCELERATOR (you sheer off the upper deck
which lands on the cop car), GIVE LIGHTER (to the punk who gives you his rucksack - this allows you
to carry more providing you are wearing it), WEAR RUCKSACK, E (junction of public footpaths - this
is a random maze), WRITE (you write the number in the dirt - continue moving and writing until you
reach Farmer Murphy's farm), SAY YOU HAVE LOST YOUR SHEEP (he gives you a note), EXAMINE NOTE
(says "Go to the golden hall of light and await further instructions... you may need ID" -
note this information is needed for part 2), DROP NOTE, DROP CHALK.

N, N, N, NE, NW, NE, NE, SE (pawnbrokers), PAWN GUN (he gives you two pounds for it), NE (bowling
club), BOWL (a strike - you are given a token for a free go), GET TOKEN, E, SW, GET SPEEDBOAT, E,
SW, E (footwear shop), DROP WELLIES (so you're no longer wearing them), GET WELLIES, GET BOOTS
(hiking), WEAR BOOTS, S (onto the cobblestones - must be wearing the boots to pass here), S
(entrance to a speedboating lake), DROP WELLIES, DROP SPEEDBOAT, DROP TOKEN, DROP SPADE, N, W, S
(outdoor of a public house), GET CAN, W (church), PUT COIN (on collection plate - the vicar
recommends a bet on the outsider in today's main race), NW, W, NW, E (casino), BET (you win and
double your money), BET (again you win and double your money), W, NE (bookmakers office), BET (you
blow it then win).

W, N (auction room), GET CLIVE FIVE, EXAMINE C5 (motorless - you see the tyres), EXAMINE TYRES
(inflatable), SE, NE, SE, NE, E, S, SW, E, S, S (lake), DROP C5, DROP CAN, N, W (weather station),
EXAMINE SCANNER (see frost), W, S, NW, W, S (you are attending a meeting of fugitive farmers), JOIN
UNION (you get your ID card), GET CARD, EXAMINE CARD, NW (clothing store), BUY SUIT, EXAMINE SUIT
(free socks thrown in), WEAR SUIT, HIDE CARD (down your sock), N, SE, E, N, N, NW, E, SE, S (bike
shop), GET PUMP (bike), N, NE, E, S, SW, E, S, S (lake), BLOW TYRES, DROP PUMP, N, N, W
(stationers), GET PAPERWEIGHT, EXAMINE PAPERWEIGHT (flat and heavy), NW, NE, E, S (long cracked
pavement), DROP PAPERWEIGHT (it cracks the slab) EXAMINE SLAB (loose), GET SLAB (you lift all the
pieces of the slab and find a sheet hidden underneath), INVENTORY (you have a tarpaulin sheet),
EXAMINE SHEET (a good wind breaker), GET PAPERWEIGHT, SW, E, S.

S (lake), DROP BOOTS, GET WELLIES, WEAR WELLIES, PUT PAPERWEIGHT INTO WELLIES, GET C5, GET CAN, GET
SPADE, GET SPEEDBOAT, S (into the lake), DROP SPEEDBOAT, BOARD SPEEDBOAT, START SPEEDBOAT (you roar
across the lake, hit a wall and the boat smashes... you are flung over the wall where you land on a
trampoline, but the paperweight keeps you down... you find yourself in a leisure park), DROP C5, W
(onto a public right of way), GET BASKET, EXAMINE BASKET, E, GET C5, S (north side of a wide ditch),
JUMP (the wind catches the sheet and carries you across the ditch), DROP SHEET.

S (magic roundabout), LEAVE ROUNDABOUT (end of road), S (small canal), DROP C5, BOARD C5 (it floats
but just sits there), ROW (using the spade), ROW (to the west end of the canal), N (airport), DROP
SPADE, EXAMINE ATTENDANT (short-sighted), GIVE TOKEN (he points you east), TAKE ID CARD (out of your
sock), E (onto the plane... you have struggled (who said strolled?) to the end of the Mystery of the
Lost Sheep, Part 1... your password for part 2 is "HYPERACTIVE").

PART 2
(Password?), HYPERACTIVE (you are in the passenger compartment of a plane), INVENTORY (you have a
basket, union ID and a can of Barbee... you are wearing wellies and a rucksack), EXAMINE RUCKSACK
(full and there is a cord dangling), N (cockpit - the pilot is slumped over the controls), PULL
PILOT AWAY FROM CONTROLS (this results in an immediate nose-dive), FLY PLANE (with Barbee can in
hand you bravely take control then switch to auto-pilot), OPEN DOOR (you jump from the plane), PULL
CORD (the parachute opens and you land on some grassy cliffs... progress on foot is impossible),
DROP CAN.

SLEEP (you are in a dream in the front garden belonging to a wicked old bat), SE, S (back garden),
CLIMB DRAINPIPE (into a bathroom), TAKE MIRROR, EXAMINE MIRROR, LISTEN (you hear the old bat telling
a neighbour how clever she is to have hidden the key in the shed guttering), W (bedroom), TAKE SHEET
(silk), TAKE COATHANGAR, N (front room (the floorboards are loose), PULL FLOORBOARDS (you see
electrical wires), TAKE WIRES, E (into side garden by shed), TAKE KEY (using the coathangar), DROP
COATHANGAR, UNLOCK DOOR, DROP KEY, N (into the garden shed), TAKE HOSEPIPE, TAKE LADDER, S, S (back
garden), CLIMB DRAINPIPE, W (bedroom), DROP LADDER, CLIMB LADDER (into the attic), OPEN SUITCASE,
LOOK (see sticky tape), GET TAPE, CLIMB LADDER (back down), N, E, S, S (garden gate - a mad troll is
here), EXAMINE TROLL, GIVE MIRROR TO TROLL (it runs off), OPEN GATE.

S (as if by magic you pull the objects through the dream with you... you are back on the grassy
cliff), EXAMINE BASKET (big enough to stand in), EXAMINE WIRES (strong), MAKE BALLOON (using the
basket, sheet and wires... you get in and the balloon takes off... you notice a trombone and grab
it... you are travelling over a windsock on a pole), GET WINDSOCK (you float over a factory), BLOW
TROMBONE (you get stuck in a tree), TIE HOSEPIPE TO TREE, CLIMB DOWN (into an alleyway), GET
MATTRESS, RIP MATTRESS, TAKE SPRINGS, THROW MATTRESS OVER FENCE, ATTACH SPRINGS TO WELLIES (using
the tape), JUMP (you land awkwardly but the mattress saves you).

NE (office block), TAKE BOX, EXAMINE BOX, S (papermill), CLIMB STAIRS, EXAMINE DOOR (push bar to
open), PUSH BAR, S (into printers' workshop), EXAMINE PHOTOCOPIER (in it is a tax rebate form),
TAKE FORM, S, SW (road), TAKE DRILL, EXAMINE DRILL, DRILL DRILL (you get fed-up and stop), DRILL
DRILL (you make a tunnel through the roadblock to the west), DROP DRILL, W (by roadblock), N, E
(building society), OPEN ACCOUNT, TAKE CARD (credit), OPEN BOX (you throw the credit card and it
flies around cutting the box in half), EXAMINE CERTIFICATE (belongs to the funfair stallholder),
DROP BOX, W, NE (dairy shop), TAKE EGGS, SW, N, W (into the coalmine), N, BOARD HOPPER (you are at a
dead end), GET PICK, BOARD HOPPER, S, E, S, S, E, NE (dirty walkway).

NE, N (locked gateway), E (into forest), N (aluminium fence), PULL BAR (you put the pick head around
a bar and pull), DROP PICK, W (into a garden), WHISTLE (the guard dogs come out of the box and fall
in the moat), NE (kennel), N, W (art gallery), EXAMINE PAINTING, PULL PAINTING (you find a secret
chute), N (secret rear exit), IN (tax department), GIVE FORM TO MAN (he says sign here), SIGN, TAKE
CHANGE, OUT (dirty walkway), SW, W, N (village square), SW, NW, N (sand pit), GET SAND, S, S
(shooting gallery), SHOOT (you nearly break the string), SHOOT (you miss), WAIT (you allow the
tension to cool off), SHOOT (this time you cut the string), TAKE TEDDY, S, S, S (wildlife reserve),
NE (bear's cave - the bear takes the teddy and leaves you alone), N.

E, S (log bridge), TAKE DISC, EXAMINE DISC (inscribed with "HOV"), SW, SW (logger's
house), S (log shed), GET AXE, EXAMINE AXE (sharp), E (shrubbery), DROP DISC, SAY HOV (the antenna
buzzes and the disk rises), STAND ON DISC (when you go east this stops the tripwire from being
tripped), E (into a fancy dress shop), TAKE OUTFIT (cow), EXAMINE OUTFIT (badly stitched), E (into
offices (the disc hits a box and smashes), SEW OUTFIT (you repair it), E (into ruins of an old
house), EXAMINE DRUNK (took a drug overdose), HIT DRUNK (you slap Eric around the face and he slowly
comes too... he thanks you for saving his life and offers help), EXAMINE ERIC (he's wearing an
all over rag tied by a rope), TAKE ROPE, E, E (south bank of lake), FISH, LOOK (note Eric is
following you), DROP CERTIFICATE, GET CARP, EXAMINE CARP, N, W (the crocodile here eats the fish and
becomes friendly).

N (open wasteland), KNEEL, SW (you crawl on hands and knees - this stops the bird from grabbing hold
of you), SW, SW, W (castle courtyard), N (into castle), E, N, E (rocky wasteland), TAKE STONE
(chunk), W (stream), DROP STONE, STAND ON STONE, TIE ROPE TO ROD, S (south end of broken bridge),
JUMP (using the rope you jump across the stream), W, NE (skating rink - it's slippery here),
DROP SAND, NE (taxi rank), BOARD TAXI (the driver says "That all you've got? Forget
it"), WAIT (a London type cab pulls up), BOARD CAB (you are outside the golden hall of light),
SMASH DOOR (using the axe), DROP AXE, S (into entrance chamber), OPEN CURTAINS, E (into a bright
dome), AWAIT FURTHER INSTRUCTIONS (remember what you were told n part 1 - a mysterious voice asks
"Who are you?"), GIVE ID CARD (the north wall opens).

N (to familiar ground - a herd of cows are here), WEAR OUTFIT (you and Eric get into it), N, N (a
vicious dog bars you way), THROW EGGS (the dog bounds away to find them), N (field which you
recognise because you live here - all of your sheep are happily grazing away as if nothing had
happened).

Credit to you, oh humble farmer
You have completed The Mystery of the Lost Sheep.
Well Done.