Deja Vu - Eine phantastische geschichte partial Walkthrough by Alex Dijkstra for the C64 Unfortunately I couldn't make it to the end without cheating. The game seems bugged at some places. Because of this this is only a partial solution. If anyone has any idea how to solve any of the problems I mention at the end of the walkthrough I would be glad to know. STEH AUF, NIMM SCHULTASCHE, OEFFNE TUER, GEHE S, NIMM GELD, GEHE S, GEHE O (you see the telephonenumber 367 of the bookshop on it's door), GEHE W, GEHE N, GEHE O, GEHE TELEFON, WAEHLE 367, GEHE W, GEHE S, GEHE O, OEFFNE TUER, GEHE BUECHERLADEN (the shopkeeper is waiting on the phone), NIMM BUCH, GEHE S, GEHE W, GEHE W, GEHE W, GEHE W, GEHE SCHULE, SEHE VASE (you find a key), NIMM SCHLUESSEL, GEHE O, GEHE S, OEFFNE TUER (with key from vase), 1669 (Rembrand ), 1517 (Luther), 1492 (Columbus), 1514 (Copernicus), 1661-1715 (Ludwig) (The teacher writes the code 13811 on the blackboard), GEHE W, GEHE S, GEHE W, GEHE S, GEHE W, GEHE N, NIMM SCHLUESSEL (it's the black line on the floor. The key to the library), GEHE S, GEHE O, GEHE O, GEHE O, GEHE O, OEFFNE TUER (with key found in classroom), GEHE BIBLIOTHEK, NIMM SCHLUESSEL (from bookcase), GEHE S, GEHE W, GEHE W, GEHE W, GEHE W, OEFFNE KLAPPE, 13811 (the code the teacher gave you), GEHE W, OEFFNE TUER (with key from library), GEHE BODEN, LESE BUCH (you enter a fantastic dream). GEHE S, GEHE W, GEHE S, GEHE W, NIMM SCHWERT (under bank), GEHE S (bird says NARR), GEHE O, GEHE N, GEHE O, GEHE O, GEHE N, GEHE O, NIMM WASSERBEUTEL, GEHE S, GEHE O, GEHE SCHLOSS, SAGE NARR, GEHE W, GEHE W, GEHE S, GEHE W, LOESE FESSELN (convict gives the first word SEFFA), GEHE O, GEHE O, GEHE O, GEHE O, NIMM LEDERBEUTEL (you get some hazelnuts), GEHE O (the prince gives you his magic ring), GEHE W, GEHE W, GEHE N, GEHE N, GEHE W, GEHE W, GEHE W, GEHE W, GEHE S, GEHE S, GEHE W (you get hit by lightning but the ring protects you.You're transported to another location). GEHE W, GEHE W, GRABE WURZELN, GEHE W, FUELLE WASSERBEUTEL, GEHE O, GEHE O, GEHE O, GEHE O, GEHE N, GEHE N, GEBE WASSSER (the old man gives you a key (schluessel)), GEHE O,GEHE O, KLETTER BAUM, NIMM PERGAMENTROLLE, SEHE PERGAMENTROLLE, KLETTER RUNTER, GEHE W, GEHE W, GEHE S, GEHE S, GEHE W, GEHE W, GEHE W, GEHE N, GEHE W, GEHE HUETTE, SEHE GEWEIH, OEFFNE GEHEIMFACH, MIT SCHLUESSEL, SEHE GEHEIMFACH, NIMM WUNDERHORN, GEHE S, GEHE O, GEHE O, GEHE S, GEHE O, GEHE N, GEHE HOEHLE, GRABE LOCH, SEHE SCHATZKISTE, NIMM SEIL, NIMM FACKEL, NIMM SCHUTZSCHILD, GEHE O, GEHE S, GEHE S, GEHE O, GEHE O, GEHE N, GEHE O (without the shield (schutzschild) you will be killed by the dwarfs), GEHE O (you see some writing on the wall), GEHE W, GEHE W, GEHE S, GEHE S, GEHE S, GEHE S, TAUSCHE SCHWERT (the indian gives you an axe (beil). If you have the roots (wurzeln) in your posession and you have seen the writing on the wall, you will have a vision and understand the meaning of the writing. You learn the word ASAK), GEHE N, GEHE N, GEHE N, GEHE N, GEHE O, GEHE S, GEHE S, WERFE BEIL, NIMM BEUTEL (you get naegel), NIMM BEIL, GEHE N, GEHE O (you see a squirrel. I tried to give the hazelnuts but didn't succeed. Anyone an idea?), GEHE N, GEHE W, GEHE W, GEHE S, GEHE S, GEHE W, GEHE W (a fox runs away because you make too much noise. Anyone an idea what to do here?), GEHE N, GEHE N, GEHE HOEHLE, SEHE LOCH, BEFESTIGE SEIL, MIT NAEGEL, MIT BEIL, KLETTER SEIL (you climb down to the next part of the game). GEHE O, GEHE O, GREIFE FISCH, GREIFE FISCH (you find a pocket (beutel)), SEHE BEUTEL (you obtain docht, lampenoel, schnur and streichholz), GEHE W, GEHE W, MACHE FEUER, MIT STREICHHOLZ (the parchemnts burns and the word NYRUN becomes visible on it), GEHE S (you learn the magic word TAALA), GEHE S, NIMM KIRSCHEN (you can eat them in this location ESSE KIRSCHEN but I don't know what's the purpose), NOTE: from now on SAVE often, because normaly you won't be able to return to the location you came from. GEHE S, GEHE O, GEHE O, GEHE O, MACHE FEUER, MIT STREICHHOLZ, MIT FACKEL, KLOPFE WAND, SEHE FELSSPALT, NIMM ANGELHAKEN, NIMM BROT, NIMM FEUERSTEIN, NIMM TUCH, NIMM FLOETE, SEHE FELSSPALT, GEHE TUNNEL, SPIEL FLOETE (door opens), SAGE TAALA (temple appears), GEHE N, OEFFNE TOR, GEHE N, GEHE N, GEHE N, SAGE EINS, *Problem room 124: You now come to a ravine wit a rock in the wall. It says something about playing Cowboy. You have to use the rope in some way here to reach te next location. *Problem room 245: You're now dangling from the rope which is around the rock. "In dem stein befindet sich ein geheimfach, was du bei gehauern bemerkt hast". When you type OEFFNE GEHEIMFACH, MIT SCHLUESSEL the rope breaks and you fall down into the ravine. I did'nt find a solution to this (if someone does please let me know!). When you do open it you get tot he next location where the secret compartment is opened room 231: NIMM KUGEL, NIMM DRITTE, GEHE W, NIMM SIEBEN (you can only leave this rooom if you've got the KUGEL), STECKE KUGEL, NIMM QUADER, GEHE S, *Problem room 243: You get in a room with a triangular hole in the wall. You have to fill this with the material from the cube, but alas the game seems bugged here. I guess you have to type KNETE QUADER, STOPFE DREIECK, but whatever command you type it gives the same message here. From here I guess you finally will reach the final room 229: In room 229 you're inside the final room of the temple before the statue. You have to tell the magic word you have to make from the six magic words you found during the game: SAGE ANFANG and the game ends. You get the following message: Gratuliere, was keiner vor dir erreicht hat, du hast es geschaft. Der einsurtz des Tempels, und damit der untergang deiner welt, wurde verhindert. Die statue erstrahlt un heuen glanz. Der dank deiner mitmenschen ist dir gewisch. Du wirst von den prinzen reich belohnt werden. Aber einer tag wen der ruhm deiner taten schon laengst vergessen sein wird, und der glanz der statue erloschen ist, muss wieder jemand die gefahren auf sich nehmen, um das raetsel zu loesen. Problems and questions: -Where to get the missing two magic words needed to form the final magic word ANFANG to say at the end of the game? I visited all the locations. I found: SEFFA, GERAG, NYRUN and ASAK. There have to be two more somewhere. -Is there a way to avoid the fox is being scared and runs away? It might be possible you have to make a trap (MACHE FALLE) but I guess you need the branches (see below) for this. -What to do with the squirrel? I guess you have to give him the HASELNEUSSE in some way. The game cover states that the animals are the only ones who can help you so I guess it could be important. Maybe they give the two missing magic words. -East to the cave with the hieroglyphs is one more room. Unfortunately all the game versions I found on the internet are bugged and you can't get there. I got there cheating and there you find some AESTE (branches) but when I wanted to take them only got some more errors. -Inside the temple you reach the spot where a rock is on the other side of the ravine. I know you have to do something with the rope, but can't find the right instruction. -The next screen you're hanging on the rope, you broke a part from the rock, found a secret compartment and have to find some way to open it. When you type OEFFNE GEHEIMFACH, MIT SCHLUESSEL the rope breaks and you fall down in the ravine. Anyone any idea. -After getting the cube (QUADER) you get to a wall with a triangular form. I guess you have to fill this with the material from the cube which is very weak KNETE QUADER,STOPFE DREIECK, but the game seems bugged here. Whatever command you type you get the same message. -There are a few objects I didn't use until now: -haselneusse -wunderhorn -docht -lampenoel -schnur -kirschen -angelhaken -tuch -brot -feuerstein Especially the wunderhorn seems strange to be without any use.