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Fishing-Trip, The (Fishing-Trip__The__walkthrough_.txt)

Fuddo and Slam 2
The Fishing-Trip (Brown Trout and Goblins) by John Wilson
Walkthrough by Denk (13 Dec. 2020) - you will get all 230 points.

START
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> become slam   (if you wait around long enough, some leaves are mentioned)
> x leaves   (bushes are mentioned)
> search bushes   (15 points - You find a shield)
> get all   (shield, branch, sack)
> sail shield on river   (15 points, though this is not required to do)
> wear sack   (then you can hold one more object)
> open sack
> put carcass in sack
> catch trout   (5 points)
> put trout in sack
> light branch
> i   (you notice the string you used for fishing)
> put string in sack
> e
> look under boulder   (10 points - you find a key)
> get key
> s
> x poster   (Note that you should find 16 hidden objects)
> s
> open chest   (It is a good idea to leave the objects in the chests after you open them until
you have mapped the tunnels.)
> put statuette in sack   (to make the walkthrough shorter, I take them immediately)
> e
> open chest   (it is locked)
> unlock chest with key
> open chest
> x parchment
> put parchment in sack
> s
> open chest
> get dust   (runs through your fingers - not needed anyway)
> x walls   (The walls have been carved, so perhaps something is behind the chest)
> look behind chest   (you find a spade)
> get spade
> e
> open chest   (it is locked)
> unlock chest with key
> open chest
> put pendant in sack
> n
> open chest
> put breastplate in sack
> s
> u   (Tunnel Exit, but there are more treasures in the tunnels so we are not leaving yet)
> u
> open chest
> put coins in sack
> n
> open chest
> put nails in sack
> w
> open chest
> put belt in sack
> e
> e
> open chest
> put chisel in sack
> s
> open chest
> put hammer in sack
> n
> w
> s
> d   (back at the Tunnel Exit)
> w   (On ledge)
> x sign   (remember these hints)
> d
> get backpack   (can be referred to as "pack", not to be confused with
"sack"!)
> w
> talk to fuddo   (not required)
> n
> open pack
> drop all
> get all from sack   (you take as much you can carry, i.e. 4 things)
> put all in pack   (repeats, until everything from the sack is in the backpack)
> get all from sack   (you take as much you can carry, i.e. 4 things)
> put all in pack   (repeats, until everything from the sack is in the backpack)
> get all from sack   (you take as much you can carry, i.e. 4 things)
> put all in pack   (repeats, until everything from the sack is in the backpack)
> get all from sack  (nothing more to get)
> remove sack
> drop it   (You don't need it anymore)
> get backpack
> put branch, key and spade in pack
> put shield in pack
> get plank
> s
> get spade   (from the pack)
> dig patch   (5 points - you find a crumpled bit of paper)
> x paper
> w
> drop plank
> x post
> become fuddo
> w
> stand on plank   (you are told that it is Slam who should be standing on the plank)
> become slam
> drop all
> stand on plank
> become fuddo
> get backpack and spade
> put sword in pack
> cross plank   (Like in the tunnels, it is recommended to leave objects in the open chests,
until you have mapped the area)
> w
> open box   (you find a loaf)
> get loaf
> s
> open box   (you find a dagger)
> put loaf and dagger in pack
> n
> w
> open box   (you find a goblet)
> put goblet in pack
> w
> open box   (you find a skeleton)
> put skeleton in pack
> x notice   (a small hint)
> look under box
> push box
> dig sand  (20 points - you find and take the gold)
> put spade in pack
> x gold   (It is the legendary Goblin gold)
> n
> open box   (you find some bones)
> put bones in pack
> s
> e   (By the chasm again)
> throw backpack   (To distract the goblin)
> jump   (you must jump while the goblin is distracted)
> climb down rope   (you are adviced to leave the gold before climbing down)
> drop gold
> climb down rope
> get backpack
> climb up rope
> put gold in pack
> e
> e
> deposit backpack   (160 points - 10 for each of the 16 important objects)
  *** You have won. ***
In that game you scored 230 out of a possible 230, in 143 turns.