Corya the Warrior-Sage (Corya.txt)
CORYA - THE WARRIOR SAGE: DRAGON
Written by Anthony Collins
Walk Through by Dorothy Millard (C64 Version)
PART 1
(Start atop a hill overlooking the village of Ermahal), INVENTORY (you are carrying
a spell book, damaged sword and are wearing a tunic, robe, boots and trousers),
EXAMINE BOOK (contains spells FIRE, HEAL, CHERISH and SHIELD), EXAMINE SWORD,
EXAMINE BUSH, EXAMINE TRACK, D (valley floor), EXAMINE MARKS (scorch), E (village
outskirts), E (centre of village), EXAMINE BUILDINGS, EXAMINE DWELLING (note the
wooden beams), E (hall where an angry mob is approaching), CAST CHERISH (they
return to their seats... you are told of the dragon and asked to help... you agree
and are told to seek the old man of the forest... you return to the centre of the
village).
E (meeting hall), GET ROPE, EXAMINE ROPE (long and strong), W (back to centre), GET
BEAM, EXAMINE BEAM, S (hovel where you hear a murmuring... the roof looks unsafe),
LISTEN (the sound comes from beneath the smouldering wood), PROP ROOF (using the
beam - it supports the roof), EXAMINE WOOD, MOVE WOOD (just in time you find and
take a man’s badly burnt body outside), CAST HEAL (it was Auren the blacksmith...
he is now well... you stay the night at his home and in the morning find yourself
in the smithy), EXAMINE BLACKSMITH, EXAMINE ANVIL, EXAMINE TOOLS, GIVE SWORD (he
tells you his forge can't generate the heat needed to repair it), CAST FIRE (he
repairs the sword), E (you are on a path from the village).
E, E, E (clearing), EXAMINE TREES, CHOP TREE (... from out of the forest comes a
white stallion), EXAMINE STALLION (it's nervous), CAST CHERISH (the stallion walks
over to you), TIE ROPE (you slip it over the horses head), TIE ROPE (you attach it
to the first log), LEAD HORSE (you lead it to the waters edge three times, dragging
the logs... you let the stallion go), EXAMINE LOGS, MAKE RAFT (using the rope and
logs... you rest), EXAMINE RAFT, PUSH RAFT (into the river), E, E, E, E (you steer
ashore), N, EXAMINE TRAIL (you collect some kindling and return to the shore),
EXAMINE KINDLING, CAST FIRE (you light a fire using the kindling), SLEEP (next
morning you enter the forest and journey until you reach a stream), DRINK WATER
(you become aware of a presence), HIDE (natives appear carrying a prisoner), FOLLOW
(natives until you reach a rocky riverbank).
Well Done! You have completed PART ONE.
The password for Part 2 is HAWK.
PART 2
(Start part two on a rocky riverbank - note the idol lost in the forest and the
native striking the wall of vegetation), LISTEN (he shouts AJARE and the wall
swings aside and the natives enter), S (woods), S, W (fringes of the forest),
EXAMINE SHRUBBERY (you uncover a small hole and a western path), W, N (small
mound), ENTER (small tunnel), S (animal lair where something blocks the way out),
CAST FIRE (the creature runs off), GET IDOL (golden), EXAMINE IDOL, N, LEAVE, S, E,
E, N, N, E (huge rock), SAY AJARE (the door is opened by a warrior who aims a spear
at you), CAST SHIELD (it protects you and the natives runs off screaming), WAIT, E
(tunnel), E (native village - you return the idol and the prisoner is freed... you
both leave and return to Clen's hut), ENTER (cottage where a scroll is on the
table), READ SCROLL (you could only translate a few words, THUTH, LAMHT and SHIUL).
LEAVE (you journey to the secret entrance), SAY THUTH (the door opens), CUT BRANCH,
E (passage), E (it's dark), FEEL WALL, E, FEEL FLOOR (you find some pieces of oily
rag), W, W back to passage, TIE RAGS (around the branch), INVENTORY (you now have a
torch), CAST FIRE (the torch lights), E (you see a stairway south), S (down the
stairs), EXAMINE SHADOW (leaning against the wall is a plank of wood), GET PLANK,
EXAMINE PLANK, S (passage), PLACE PLANK (across the pit), S (northern end of the
passage), S (cavern), S (before massive doors), SAY LAMHT (they open), S (into
citadel).
Well Done! You have completed PART TWO.
The password for part 3 is FALCON.
PART 3
(Start in the courtyard of the citadel), W, W (room), EXAMINE CHAIR (rocking), SIT
CHAIR, ROCK CHAIR (you discover a coin in an arm rest), EXAMINE COIN, E, S
(corridor), EXAMINE DOOR, EXAMINE LOCK, INSERT COIN (it opens), W, EXAMINE
FURNITURE (a desk catches your eye), EXAMINE DESK, EXAMINE TOP, FEEL LIP (you
discover a button and press it... you find a silver key on a silver chain), E, N,
E, E (corridor where you are attacked by a reflection), SMASH MIRROR (the
reflection explodes), E, N, N (large cavern), EXAMINE BODY (a huge cat), SKIN CAT,
S, W, W to courtyard, S (stairs), D (it's too cold), WEAR FUR (if you go down you
will slip on the icy steps so...), CAST FIRE (the ice melts), D, S (you notice
something behind the east wall), CAST FIRE (you reveal the entrance to another
passage), E, E (chamber), GET OBJECT (too cold), CAST SHIELD (it prevents the cold
air from escaping), GET OBJECT, EXAMINE OBJECT (covered in ice), CAST FIRE (the ice
melts and you now have a crystal), W, W, N, U (stairs).
E (empty room), EXAMINE STATUE (a seated man), EXAMINE INSCRIPTION (he wants you to
say the word to set him free), SAY SHIUL (the room vibrates and the headband falls
to the ground), EXAMINE HEADBAND, W, N, E, E, N (cavern), E (as you tread on a
loose stone the entrance is blocked off and a sand trap is set off), CAST FIRE (the
wall shatters and you exit into a second chamber), E (huge chamber where you see a
broken rope bridge), EXAMINE STUMP (forty foot high), CUT STUMP (the post bridges
the abyss), E, EXAMINE RUNES, D (you climb down the rope bridge to a ledge), E
(circular chamber), EXAMINE DOME, UNLOCK DOME (using the silver key), GET
GAUNTLETS, EXAMINE GAUNTLETS, W, U, E (the "howling of the dead" is too much for
your ears so you return), WEAR HEADBAND, E (because of the headband you are
unafraid).
N, GET TAPESTRY, E (circular room - a singular stone chair is here), SIT CHAIR (the
room moves), E, EXAMINE WELL (contains acid), WEAR GAUNTLETS, LOWER CRYSTAL (into
the acid - it dissolves... you remove the gauntlets and find a golden key), S, S,
E, EXAMINE LAKE (the dragon appears), CAST SHIELD, CAST FIRE, CAST FIRE, CAST FIRE
(third time lucky... the ceiling collapses on the dragon as you run back to the
huge cavern), S (the floor appears to move), EXAMINE FLOOR (it's quicksand), PLACE
TAPESTRY (across the quicksand), S, UNLOCK DOOR (using the golden key), S
(mountainside.... you return to Ermahal, where the people rejoice to see you alive
and great celebrations are held).
Well Done!
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