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Jack the Ripper (Jack_the_Ripper.txt)

JACK THE RIPPER
CRL
Walk Through with Dorothy Millard (C64 Version)

PART 1
(Start on Brady Street), W, S (narrow alley), EXAMINE SHAPE, GET CRUMPLED PAPER, PUT CRUMPLED PAPER
IN POCKET, GET SMALL PAPER, PUT SMALL PAPER IN POCKET, GET KNIFE, N (to your room), TAKE SMALL
PAPER, READ SMALL PAPER (address of Lady Maybank), GET CRUMPLED PAPER, READ CRUMPLED PAPER (letter
from Alice Maybank), WAIT (until the "Daily Times" is delivered), GET TIMES, READ TIMES
(an account of last night's murder), EXAMINE WASHSTAND (upon the washstand is a bar of soap,
razor and a jug of water), LOOK IN MIRROR (you have a beard and moustache), HIDE KNIFE UNDER BED,
WASH, EXAMINE CARVED TABLE (upon the table is a steel pen and ink bottle), EXAMINE OCCASIONAL TABLE
(on it is an ocarina - an ocarina is a type of egg-shaped whistle), PULL CORD, DROP ALL (the maid
changes cold water for hot), SHAVE.

LOCK DOOR, OPEN WINDOW, GET SHEETS, TIE SHEETS TOGETHER, GET KNIFE, GET PEN AND BOTTLE, EXAMINE
BOTTLE (has a hinged metal lid), EXAMINE PEN (new sharp nibbled steel pen), EXAMINE KNIFE CAREFULLY
(there is a narrow slot near the handle), INSERT NIB IN SLOT (there is a click, the pommel opens and
a bead rolls out), EXAMINE BEAD, PUT BEAD IN BOTTLE, GET PILLOW AND RAZOR, CUT PILLOW WITH RAZOR,
PUT BOTTLE IN PILLOW, THROW PILLOW OUT OF WINDOW, DROP ALL, CLIMB DOWN SHEET, GET PILLOW (you take
the bottle and drop the pillow).

E, CALL CAB, SAY TO CABBY "17 SLOANE SQUARE" (the cab rushes off - you are being
abducted), JUMP OUT (the cab hits another and overturns), OPEN DOOR, CLIMB OUT (a horse tramples
you... you find yourself in a corridor), LOOK MIRROR (you see the reflection of a man in the room
west), INVENTORY (you are wearing the uniform of a high class servant), W, E, WAIT (several times
until the men leave the room).

W, EXAMINE CANVAS, EXAMINE SMALL PAINTINGS, READ PLAQUES (titles of the paintings), LOOK BEHIND
"THE EXALTATION OF LUCIFER" (behind the painting is a brass dial), OPEN DESK (locked),
EXAMINE FIREPLACE (see a row of dolls), EXAMINE DOLLS CAREFULLY (the Commodore version has a
"bug" here and you cannot examine the dolls - there is a Scottish doll, French doll and
Baby doll), GET FRENCH DOLL, BEHEAD FRENCH DOLL, LOOK IN FRENCH DOLL (a small key falls out), OPEN
DESK (with the key), EXAMINE DESK, GET AND READ RED BOOK (the safe combination), TURN DIAL LEFT TO
34, TURN DIAL RIGHT TO 98, TURN DIAL LEFT TO 90, TURN DIAL LEFT TO 13, TURN DIAL RIGHT TO 57,
EXAMINE CAVITY, GET BLACK BOOK, EXAMINE BLACK BOOK, READ BLACK BOOK (.......to Sloane Square), JUMP
IN FRONT OF LADY (the lady is saved from the assassin and sees you have the bead from the
knife...she tells you to CALL "HERMIONE" to awaken in Part 2).

PART 2
(In part 2 you have a LIMITED number of moves to reach your destination, otherwise you will be too
late - Start in bed), HERMIONE, GET UP, OPEN CABINET, LOOK IN CABINET, GET BOTTLE, DRINK BRANDY (you
feel better now), W, D, N, N (porch), EXAMINE DOOR, PRESS BUTTON (a bell rings), S, E (someone will
come to answer the door), W, S, U, W (ladies bedroom), OPEN WARDROBE AND LOOK IN IT, GET SUIT AND
WEAR IT, E, U (attic), LOOK BEHIND CURTAIN, EXAMINE BOOKS, GET BOOK AND READ IT, TRACE VERITAS IN
WATER (a tremor seems to run between the three objects on the table), LOOK IN BALL, D, D, N, N, N
(Sloane Square), HAIL CAB, HANBURY STREET (to an alley - you finish up at shaft bottom), NE, W, E,
E, W, W, SAY TO MAN "DOES RENDELWISE LIE" (if this IS Randelwise the man will say NO), E,
E, E (you are given the word "KERUGMA").

PART 3
SAY KERUGMA (the password... you are in an immense chamber), S, CLIMB COLUMN, GET KEY, EXAMINE KEY,
D, LOOK IN CRACK (see mask of crystal and bone), N, N, EXAMINE CARVINGS, EXAMINE ARCH (see door and
keyhole), OPEN DOOR, N, LOOK THROUGH GATE (see men in the fields), W, EXAMINE STATUE, READ
LETTERING, E, N, EXAMINE STATUE, READ LETTERING, S, E, EXAMINE STATUE, READ LETTERING, MOVE STATUE,
EXAMINE CAVITY, EXAMINE OBJECT (a fine silver egg in two halves), CLOSE EGG (it glows and seems to
grow stronger), OPEN EGG (a golden yolk rolled out), W, EXAMINE PEDESTAL, PUT YOLK ON PEDESTAL
(there was a blinding flash - in place of the yolk is the mask of crystal and bone), GET MASK AND
EXAMINE IT, WEAR MASK, N, OPEN GATE.

N, N (to hall lined with glass bottles), EXAMINE BOTTLES, N, N, N (a ghoul bars your way), EXAMINE
GHOUL, S, W, W, (a ghoul bars your way), EXAMINE GHOUL, E, E, E (another garden), D (black stone
chamber), EXAMINE PEDESTAL, PUT EGG ON PEDESTAL, CLOSE EGG, PUT EGG ON PEDESTAL (you are yourself
again), U (garden), GET AND EXAMINE RING, WEAR RING, RUB RING (you are transported to a niche),
EXAMINE STATUE, GET GOLD RING AND EXAMINE IT, THROW GOLD RING, GET PYRAMID AND EXAMINE IT, RUB
SILVER RING (you are transported to the gold ring location in the garden ... the pyramid remains
intact ... it would break had you jumped from the niche), GET GOLD RING, S, OPEN GATE, S, S.

S, DROP GOLD RING INTO CRACK, N, N, OPEN DOOR, N, STAND ON PEDESTAL (you are transported to the
crack), W (narrow crevice), GET WOODEN MASK AND EXAMINE IT, E, RUB SILVER RING (you are transported
back to the gold ring), EXAMINE PEDESTAL, TAKE GOLD RING AND PUT IT ON PEDESTAL (the gold ring
disappears and in it's place is the wooden mask), GET WOODEN MASK, STAND ON PEDESTAL (you are
transported to the crack), RUB SILVER RING (you are transported to the garden), TAKE ALL (silver
key, glass pyramid and wooden mask), TAKE GOLD RING (this procedure gets all your possessions from
beyond the crack).

N (wrought iron gate), OPEN GATE, N, N, N, W, EXAMINE WOODEN MASK AND WEAR IT, W (the ghoul now lets
you past to courtyard), MOVE MANHOLE COVER, DROP GOLD RING, D (into a dark brick chamber), EXAMINE
STONE PYRAMID (symbols carved on it), EXAMINE EYE, PUT GLASS PYRAMID ON STONE PYRAMID (the chamber
is now filled with light), RUB SILVER RING (you are transported back to the courtyard).

U, U, U (the garden terraces), W (stone platform), D (bottom of ladder), TAKE IRON MASK AND EXAMINE
IT, U (don't go east with this mask or it will dissolve), U (underground railway track), S
(tall narrow north/south passage - your silver ring is taken from you), S (rocky chamber), EXAMINE
HOLE (it's a long way down - you see the crack), DROP MASK INTO HOLE (don't go down as you
no longer have the ring to escape), N, N, D, E, D, D, D, TAKE GOLD RING, EXAMINE FOUNTAIN (you see a
golden ball), GET GOLD BALL AND EXAMINE IT, RUB GOLD BALL (a silver one appears), GET SILVER BALL
(beneath it you find a wisp of silver thistledown which dissolves on the third move), DROP GOLD BALL
(it floats and follows you).

E, E (crossroads), S, S, OPEN DOOR, S, S, OPEN GATE, S (end of black stone chamber), GET GOLD BALL,
S, S (to where the crack is), DROP GOLD RING IN CRACK, N, N, OPEN DOOR, N, PUT SILVER BALL ON
PEDESTAL (it disappears and in is place is a gold ring), GET GOLD RING (now remember the
thistledown, you have three moves), RUB GOLD BALL (this brings the silver ball back, leaving he
thistledown in the crack), DROP GOLD BALL, STAND ON PEDESTAL (you are transported to the crack), W,
GET IRON MASK, E, WAIT (until the gold ball floats down onto the pedestal and transports you back to
the garden), TAKE ALL (silver key, gold ring, silver ball and silver thistledown).

EXAMINE MASK AND WEAR IT, N (the ghoul now lets you pass), OPEN GATE, N, N, N, N, N (garden),
EXAMINE STATUE, PUT STATUE ON PEDESTAL (it disappears and in it's place is the gold ball), GET
GOLD BALL, STAND ON PEDESTAL.

END OF GAME

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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