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Golden Figures of Death (Golden_Figures_of_Death.txt)

Golden Figures of Death
Dream World Adventures
F. Freemantle
Spectrum 48

The cancellation code to the bomb planted be M. Adder are hidden in 
three figures. Your goal is to find the figures, and enter the code to 
dismantle the bomb.

This game has three tricky maze-like puzzles where you cannot drop 
objects to map the maze. While typing HELP gives some verbs, when and 
how to use them is more complicated as their use is not always obvious. 
There are three venues to visit and all objects needed are found there, 
so there is no unnecessary retracing of steps. There are also several 
locations where time is of the essence as you die if you do not move 
quickly. 

TAKE is not recognized – use GET.
LOOK is not the same as EXAMINE. Neither is SEARCH.
Several three and four word phrases are needed.
Several objects are needed more than once (net, blade, twig, sapling).

You begin in a capsule. INVENTORY (you are wearing jumpshoes and a 
jumpsuit), EXAMINE UNIT (it can analyze objects), EXAMINE SCREEN (you 
need to logon), HELP (gives a list of verbs), EXAMINE COMPUTER (there is 
a disk drive slot), LOOK UNDER SEAT (you get a disk), EXAMINE DISK 
(pixels is you login code), INSERT DISK, LOGON, PIXELS (memory banks are 
open), RUN (the coordinates are locked into the teleport system; the 
mission for the first figurine is ready. Two letters [of the final code] 
are OE), LOGOFF, W, TOUCH PANEL.

You find yourself on a beach. Go W, EXAMINE CLIFF (you see a symbol), 
SE, SEARCH ROCK, GET NET, SWIM, S, E, E, N, N (in cove), GET SHELL, 
SWIM, S, W, W, N, N, N, DIG (you see a chest), OPEN CHEST (you need a 
key), DROP SHELL, S, SWIM, S, E, E, N, N, EXAMINE TREE, UP, EXAMINE 
LEAVES (tin), GET LEAF, DOWN, TIE NET, SIT ON NET (you see an opening 
north), N, GET TANK, EXAMINE TANK, S, UNDO NET, GET NET, SWIM, S, W, W, 
N, W, S, WEAR TANK, DOWN (at the sea bed).

Go W, W, SEARCH CORAL (you find an entrance), N, RUB ALGAE, EXAMINE 
MESSAGE (swim only N or S), N, N, N, N, N, UP, EXAMINE BOX (it's missing 
a fuse), ROLL FOIL, INSERT FUSE, PRESS SWITCH (the passage bursts into 
light), W, W, MOVE CRATE, GET NAILBAR, E, E, DOWN, S, S, S, S, S, S, E, 
E, E, S, S, S (you see a ship), EXAMINE SHIP (there is a loose plank), 
PRISE PLANK (you create a hole), S, EXAMINE SKELETON, EXAMINE HAND, OPEN 
MOUTH, REDESCRIBE, GET KEY, UP, THROW NET, UP, SEARCH CHARTS, GET MAP 
(I'm not sure if you really need it), EXAMINE TABLE (upside down).

RIGHT TABLE, SEARCH CHARTS, GET MIRROR, DOWN, GET NET (you can't), DROP 
NAILBAR, DOWN, N, N, N, N, UP, N, N, NE, UNLOCK CHEST, LOOK IN CHEST, 
GET GRAPNEL FROM CHEST, S, DROP KEY, SWIM, S, W, W, N, W, S, DOWN, W, W, 
N, N, N, N, N, N, UP, W, W, THROW GRAPNEL, UP, E, E, (you see a chariot 
and laser beams), REFLECT BEAMS (the laser destructs), GET CHARIOT. You 
are back in the capsule. Go E, PUT CHARIOT IN UNIT, LOGON, PIXELS, 
ANALYZE (two more letters deciphered – MO), RUN (mission for the second 
figurine is ready), LOGOFF, W, TOUCH PANEL.

You are in an empty room. EXAMINE NOTICE (most rooms will turn and 
elevate), S, TURN HANDLE, TURN HANDLE, TURN HANDLE, W, TURN HANDLE, TURN 
HANDLE, W, TURN HANDLE, S, TURN HANDLE, TURN HANDLE, TURN HANDLE, W, 
TURN HANDLE (the panel on the west wall revolves and you see a horse), 
GET HORSE. You are back in the capsule. Go E, PUT HORSE IN UNIT, LOGON, 
PIXELS, ANALYZE (you get two more letters – NA), RUN (the mission for 
the third figure is ready), LOGOFF, W, TOUCH PANEL.

You are on a river bank. You see a barrel, GET BARREL (you heavy), ROLL 
BARREL (it lodges on the far bank), N, SEARCH BRUSH, GET TWIG, E, UP, 
SEARCH LEAVES (you see a knothole), LOOK KNOTHOLE, PICK LOCK, DOWN (you 
see an opening in the tree), E, DOWN, GET BLADE, S (it's dark), N, UP, 
W, W, CUT BRUSH, TIE BRUSH TO TWIG, (you make a torch), E, EXAMINE 
SYCAMORE, GET RESIN (it's sticky), DIP TORCH IN RESIN, W, SCRAPE BLADE 
(you make a spark and light the torch), E, E, DOWN, S, SEARCH WEB (you 
see a clasp), INSERT TORCH (a door opens east). 

Go E, EXAMINE BOOT, WEAR BOOT (you shrink), SEARCH NEST, GET MOUSE, UP, 
W, S, DROP MOUSE, CLIMB WEB, SEARCH WEB (you get a magnet), LOOK GRILLE, 
OPEN GRILLE (you can't), DOWN, CUT WEB, S, CUT MOSS (you see a hatch), 
ROLL MOUSE, SEARCH MOSS, GET KEY, UNLOCK HATCH, W, EXAMINE HOLLY, PICK 
BERRIES, UP, SNAP SAPLING, LOOK GRILLE, ENTER BARREL, DISLODGE BARREL. 
You see branches. Wait until you see the message "the barrel misses some 
jagged rocks". GRAB BRANCH. You are in a tree. W, GET NEST, E, EXAMINE 
BRANCH, EXAMINE BRANCH (there is a crack), GRAB BRANCH (you fall).

EXAMINE ROCKS (out of place), PRISE ROCKS, DOWN (you see a snake), 
EXAMINE SNAKE (poised to strike), THROW BERRIES (the snake dies), GET 
SNAKE, EXAMINE SNAKE, DOWN, EXAMINE POOL (you see a chain), GET CHAIN 
(the water is cold), USE MAGNET ON CHAIN, FILL NEST, THROW SNAKE, SWING 
ACROSS, THROW BLADE (don't dally), PULL HANDLE (you can't reach), THROW 
CHAIN AT HANDLE, PULL CHAIN, W (in secret chamber). EXAMINE FIRE (you 
see a warrior), THROW WATER ON FIRE, GET WARRIOR. You are back in the 
capsule. Go E, PUT WARRIOR IN UNIT, LOGON, PIXELS, ANALYZE (last two 
letters are BM), RUN (enter the code). Anagram the letters. MOON BEAM. 
You are finished. Score = 200.

Terri Sheehan
2005-06-29


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