ENCHANTED COTTAGE Jack Lockerby (River Software) re-issued by Zenobi Software Spectrum 48K The purpose of this game is to escape from the enchanted cottage to become an official sorcerer. It is an enjoyable game, with places to visit and revisit, and some hints provided. There are also clues when you examine objects. You begin in the enchanted cottage. HELP (the cube is a pressing problem), INVENTORY (you have a spell book), EXAMINE BOOK (the spells are hypnotize, reflection, awaken, echo, steel, open; they need a specific object to focus on), EXAMINE DOOR (it has three locks, gold, silver, and bronze; you need to find three keys to open the doors), EXAMINE CUBE (four sides - yellow, green, red, and white - and a label), READ LABEL (danger's first and then it's go. Purity's a third and coward's last). These correspond to danger - red; green - go; purity - white; coward - yellow). So press them in that order. PRESS RED SIDE, PRESS GREEN SIDE, PRESS WHITE SIDE, PRESS YELLOW SIDE. Three discs fly out. EXAMINE DISCS, HELP (jump to it). JUMP ON WHITE DISC, HELP (giant - reflect on it; stranger - nuts; dog - steel a daisy; trapdoor - you're not looking; safe - it's a hearing problem; counter - it's a peep show; parchment - you're getting warm; guide - don't get alarmed; snake - fob him off), N, UP, LOOK AROUND (someone is opening a trapdoor on a landing), DOWN, IN, TAKE MIRROR, EXAMINE CLOTH, W (you hear barking), OPEN DOOR, N (you see a fierce dog who won't let you pass), S, E, OUT, S, S. JUMP ON RED DISC (you see a rock), LIFT ROCK, TAKE PEBBLE, EXAMINE PEBBLE (very small and could go through the "eye" of a needle), S, EXAM BEN, CLIMB OAK (you need an affidavit), DROP PEBBLE, S, W, SEARCH VEGETATION, TAKE SPADE, E, EXAMINE GIANT (ugly), E, EXAMINE STRANGER (he is thirsty), SEARCH STRANGER (he lets you take the watch), W, DROP WATCH, CAST MIRROR (the giant sees his own reflection, falls over, and creates a bridge), S, SW, SE, TAKE DAISIES, EXAMINE DAISIES (remember what to make of them?), IN, TAKE CLOCK, EXAMINE CLOCK . You also see a stove. Go OUT, NE, DROP MIRROR (it breaks), E, SE, DOWN, DIG, TAKE ORE, EXAMINE ORE (used in making steel), EXAMINE ROCK (there is a hinge), UP, NW, W, NW, N, N, N, NW, DROP SPADE, DROP CLOCK. JUMP ON WHITE DISC, N, IN, MAKE DAISY CHAIN, W, N, CAST STEEL (you create a steel chain), CHAIN DOG, E, EXAMINE SAFE (made by Echo Valley), UP, S, DOWN, MOVE COT, EXAMINE HOLE, LOOK THROUGH HOLE (you see a view of the room below), WAIT (until you see someone), TAKE BOOTS, EXAMINE BOOTS (good on slippery surfaces), WEAR BOOTS, UP, N, DOWN, LOOK UNDER COUNTER, TAKE HAMMER, W, S, E, OUT, S, S, TAKE CLOCK, DROP ORE. JUMP ON GREEN DISC, W, W, IN, EXAMINE BOAT, (you find an oar and a bag), ROW BOAT, OUT, EXAMINE BAG (expandable), PUT HAMMER IN BAG, PUT CLOCK IN BAG, S, E, NE, DOWN, N (you see a troll), INTO BAG (the troll stumbles into a pool), OUT, N, E, IN, TAKE MOSS, EXAMINE MOSS (goat food), OUT, W, S, S, UP, SW, W, S, UP, EXAMINE GOAT (hungry), GIVE MOSS, TAKE TRUMPET, EXAMINE TRUMPET (assists in hearing), PUT TRUMPET IN BAG, UP, READ NOTICE (need proper footwear), IN, EXAMINE GUIDE (you must wake him), EXAM BUN, TAKE SEED, EXAMINE SEED (it's a "sesame" seed), PUT SEED IN BAG, TAKE CLOCK, WIND CLOCK, CAST WAKE, DROP CLOCK, LEAD (he tells you to follow him), OUT, N, SW, S, NE, W, NE, W, TAKE BRONZE KEY, SW, W, S, S, UP, SW, W, N, IN, ROW BOAT, OUT, DROP OAR, E, E, NE, INSERT BRONZE KEY. JUMP ON WHITE DISC, N, IN, E, E, E, E, N, UP (you see the roof of the Echo Valley Company), TAKE TRUMPET, CAST ECHO (you hear turn left, turn right, turn left, turn right), DOWN, S, W, W, W, W, W, N, E, TURN LEFT, TURN RIGHT, TURN LEFT, TURN RIGHT (the safe opens), LOOK IN SAFE, TAKE SILVER KEY, DROP TRUMPET, W, S, E, OUT, S, S, INSERT SILVER KEY, TAKE SPADE, PUT SPADE IN BAG. JUMP ON RED DISC, S, TAKE PEBBLE, PUT PEBBLE IN BAG, S, TAKE WATCH, S, SE, E, SE, DOWN, TAKE SEED, CAST OPEN (you create an opening), IN (it is dark), WAIT (you eyes get accustomed to the dark), E, NW, E (you see a snake), CAST SLEEP (the snake is hypnotised), N, UP, TAKE COCONUT, EXAMINE COCONUT (fluid in it), DOWN, IN, W, SE, W, OUT, UP, NW, W, NW, N, E, GIVE COCONUT. The adventurer gives you a parchment. Go W, S, SW, SE, IN, WARM PARCHMENT, READ PARCHMENT (below the dead head's eye, the pirate's treasure lies), OUT, NE, NW, N, N, SHOW PARCHMENT (Ben runs off), CLIMB TREE, E, W, W (you see a skull), EXAMINE SKULL, EXAMINE SOCKETS (through the right eye you see a branch, through the left eye you see the ground), TAKE PEBBLE, PUT PEBBLE IN LEFT SOCKET (it falls to the ground), E, DOWN. TAKE SPADE, DIG (you find a chest), EXAMINE CHEST (locked with a padlock), TAKE HAMMER, HIT PADLOCK, DROP HAMMER, DROP SPADE, OPEN CHEST. Captain Flint appears, looks in the chest and runs after Ben. LOOK IN CHEST, TAKE GOLD KEY, N, NW, INSERT GOLD KEY. You are finished and receive your diploma. Terri Sheehan 2004-08-09 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com