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Time Machine (Time_Machine.txt)

Solution to Angus Appleby's Time Machine.

This is a game for the 16K ZX Spectrum, written in (mostly) Basic, so don't
expect any amenities such as a large vocabulary or an intricate plot. In
addition, Time Machine uses quite a bit of Basic code (and thus memory) to draw
pictures for every location. On the upside, for a Basic game some of these are
actually not all that bad - not great, but almost effective. Then again, some
are a waste of space. Still, it's a change.
                                                   -- Richard Bos, October 2014

w, w, n, n, get ham, s, s, e, e, e, e, e, s, s, give ham.
w, get gun, e, n, n, w, w, n, n, give gun.
(I bet you expected to have to shoot him... Nope - that's a red herring.
Well played, Mr. Appleby!)
e, get key, w, s, s, e, e, s, w, open door, w, get coin.
e, e, n, w, w, w, w, s, throw coin, get sword.
n, w, n, cut rope, e, get starter, examine starter. Remember that code.
w, s, e, e, e, n, w, insert starter. Enter the code.