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Blink (Blink.txt)

	Blink
	
	written by Colin Woodcock (ZXIF Software) for the Spectrum
	
	Overview:
	
	You find yourself in a Cornish souvenir shop where strange events are 
about to take place. 
	
	This is a PAW-ed game, so "examine" can be abbreviated to "x".
	
	Walkthrough:
	
	Note that this is a brief solution to this very well-written game. There 
are many objects which can be examined and some of the descriptions are a 
real joy.
	
	Inventory, x epipen, x doll, x bull, x post office, get post office, 
look, leave (you're asked to find the post office).
	
	North, enter car park, x daughter, x wife, x car, leave, north, enter 
telephone box ("the door won't open" - though, if you wait around, 
someone will appear and actually enter it - you cannot for the moment), 
enter field, leave.
	
	South x 3, enter cafe, x menu ("unhealthy"), leave, south, enter arcade 
(Robby hands you the bull and disappears), x bull ("China. Made in 
China."), leave.
	
	South x 2, southwest x 2, x wasp, touch wasp, use epipen, west x 2, x 
ruins, east, down x 2, x couple, climb over railing, west x 2, south, 
enter carriage, x rag, east, east ("A man blocks the corridor."), enter 
cabin (you can't), blink (the scenery changes), west, leave carriage.
	
	You meet Bart again (note the reference to manual 214 and the procedure 
described on page 392), x token, eat token, x token, climb fence, north x 
4, x girl (hmm, something very strange is happening), give doll to girl 
(and receive the bag in return), x bag, get post office out of bag.
	
	Leave (the girl now follows you), north, blink at girl, sit down, blink 
(you reappear, alongside the little girl, in the village cafe), stand up, 
leave, north x 3, enter telephone box, leave (and you find yourself in 
the control room).
	
	X man, get manual 214, read page 392 (note the reference to buttons 2 and 
98), say to girl "press button", point at button 98, press button 2.
	
	All becomes clear and you are given another task. Enter lift, leave, 
enter field, smash bull with post office (and reach the lengthy ending 
screens).
	
	A Wibble and Blim production for CASA
	
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