Return of the Warrior (Larsoft)
* There is always an interesting angle to a rum cove. It could provide light relief.
* The jester is only here for the beer (to coin a phrase) but he pits his wits against you.
* The horse needs to chew over the situation before letting you move it.
* Without the horse it will be curtains for you.
* Cave paintings will show the way to enter the fortress.
* The means to venturing behind the blocked door is by the fireplace.
* This adventure is non-violent ... but you want to kill Salandra? Charming!
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